Merge remote-tracking branch 'upstream/stable' into ed-11-12-2024-upstream

# Conflicts:
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Shared/Lock/LockSystem.cs
#	Resources/Maps/oasis.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/audio.yml
This commit is contained in:
Ed
2024-12-11 14:49:02 +03:00
298 changed files with 153553 additions and 9112 deletions

View File

@@ -344,6 +344,14 @@ public abstract class SharedEntityStorageSystem : EntitySystem
return true;
}
public bool IsOpen(EntityUid target, SharedEntityStorageComponent? component = null)
{
if (!ResolveStorage(target, ref component))
return false;
return component.Open;
}
public bool CanOpen(EntityUid user, EntityUid target, bool silent = false, SharedEntityStorageComponent? component = null)
{
if (!ResolveStorage(target, ref component))

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@@ -0,0 +1,71 @@
using Content.Shared.Lock;
using Content.Shared.Storage.Components;
using Content.Shared.Whitelist;
using Robust.Shared.Network;
using Robust.Shared.Physics.Events;
using Robust.Shared.Timing;
namespace Content.Shared.Storage.EntitySystems;
internal sealed class StoreOnCollideSystem : EntitySystem
{
[Dependency] private readonly SharedEntityStorageSystem _storage = default!;
[Dependency] private readonly LockSystem _lock = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StoreOnCollideComponent, StartCollideEvent>(OnCollide);
SubscribeLocalEvent<StoreOnCollideComponent, StorageAfterOpenEvent>(AfterOpen);
// TODO: Add support to stop colliding after throw, wands will need a WandComp
}
// We use Collide instead of Projectile to support different types of interactions
private void OnCollide(Entity<StoreOnCollideComponent> ent, ref StartCollideEvent args)
{
TryStoreTarget(ent, args.OtherEntity);
TryLockStorage(ent);
}
private void AfterOpen(Entity<StoreOnCollideComponent> ent, ref StorageAfterOpenEvent args)
{
var comp = ent.Comp;
if (comp is { DisableWhenFirstOpened: true, Disabled: false })
comp.Disabled = true;
}
private void TryStoreTarget(Entity<StoreOnCollideComponent> ent, EntityUid target)
{
var storageEnt = ent.Owner;
var comp = ent.Comp;
if (_netMan.IsClient || _gameTiming.ApplyingState)
return;
if (ent.Comp.Disabled || storageEnt == target || Transform(target).Anchored || _storage.IsOpen(storageEnt) || _whitelist.IsWhitelistFail(comp.Whitelist, target))
return;
_storage.Insert(target, storageEnt);
}
private void TryLockStorage(Entity<StoreOnCollideComponent> ent)
{
var storageEnt = ent.Owner;
var comp = ent.Comp;
if (_netMan.IsClient || _gameTiming.ApplyingState)
return;
if (ent.Comp.Disabled)
return;
if (comp.LockOnCollide && !_lock.IsLocked(storageEnt))
_lock.Lock(storageEnt, storageEnt);
}
}