Merge remote-tracking branch 'upstream/stable' into ed-11-12-2024-upstream
# Conflicts: # Content.IntegrationTests/Tests/PostMapInitTest.cs # Content.Shared/Lock/LockSystem.cs # Resources/Maps/oasis.yml # Resources/Prototypes/Maps/Pools/default.yml # Resources/Prototypes/audio.yml
This commit is contained in:
@@ -29,6 +29,8 @@
|
||||
Quantity: 30
|
||||
absorbed:
|
||||
maxVol: 30
|
||||
- type: UseDelay
|
||||
delay: 1
|
||||
- type: Fiber
|
||||
fiberColor: fibers-white
|
||||
- type: DnaSubstanceTrace
|
||||
|
||||
@@ -348,7 +348,7 @@
|
||||
sprite: Clothing/OuterClothing/Coats/clownpriest.rsi
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||||
|
||||
- type: entity
|
||||
parent: ClothingOuterStorageBase
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||||
parent: [ClothingOuterStorageBase, BaseMajorContraband]
|
||||
id: ClothingOuterDogi
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||||
name: samurai dogi
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description: Dogi is a type of traditional Japanese clothing. The dogi is made of heavy, durable fabric, it is practical in combat and stylish in appearance. It is decorated with intricate patterns and embroidery on the back.
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||||
|
||||
@@ -156,4 +156,5 @@
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||||
- PosterLegitSafetyMothMeth
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- PosterLegitSafetyMothHardhat
|
||||
- PosterLegitSafetyMothSSD
|
||||
- PosterLegitOppenhopper
|
||||
chance: 1
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||||
|
||||
@@ -100,7 +100,7 @@
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-loneop-name
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||||
description: ghost-role-information-loneop-description
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||||
rules: ghost-role-information-rules-default-solo-antagonist
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||||
rules: ghost-role-information-loneop-rules
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||||
- type: Sprite
|
||||
sprite: Markers/jobs.rsi
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||||
layers:
|
||||
@@ -170,3 +170,21 @@
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||||
- state: green
|
||||
- sprite: Objects/Weapons/Melee/energykatana.rsi
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||||
state: icon
|
||||
|
||||
- type: entity
|
||||
categories: [ HideSpawnMenu, Spawner ]
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||||
parent: BaseAntagSpawner
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||||
id: SpawnPointGhostDerelictCyborg
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||||
components:
|
||||
- type: GhostRole
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||||
name: ghost-role-information-derelict-cyborg-name
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||||
description: ghost-role-information-derelict-cyborg-description
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||||
rules: ghost-role-information-silicon-rules
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||||
raffle:
|
||||
settings: default
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||||
- type: Sprite
|
||||
sprite: Markers/jobs.rsi
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||||
layers:
|
||||
- state: green
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||||
- sprite: Mobs/Silicon/chassis.rsi
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||||
state: derelict_icon
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||||
@@ -880,3 +880,46 @@
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||||
- type: ConditionalSpawner
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||||
prototypes:
|
||||
- MobHonkBot
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||||
|
||||
- type: entity
|
||||
name: gingerbread man Spawner
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||||
id: SpawnMobGingerbreadAI
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||||
suffix: Ghostrole
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||||
parent: MarkerBase
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||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: green
|
||||
- state: full
|
||||
sprite: Mobs/Species/Gingerbread/parts.rsi
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||||
- type: ConditionalSpawner
|
||||
prototypes:
|
||||
- MobGingerbreadAI
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||||
|
||||
- type: entity
|
||||
name: Reindeer Buck Spawner
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||||
id: SpawnMobReindeerBuck
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||||
parent: MarkerBase
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||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: green
|
||||
- state: reindeer_buck_still
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||||
sprite: Mobs/Animals/reindeer_buck.rsi
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||||
- type: ConditionalSpawner
|
||||
prototypes:
|
||||
- MobReindeerBuck
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||||
|
||||
- type: entity
|
||||
name: Reindeer Doe Spawner
|
||||
id: SpawnMobReindeerDoe
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||||
parent: MarkerBase
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||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: green
|
||||
- state: reindeer_doe_still
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||||
sprite: Mobs/Animals/reindeer_doe.rsi
|
||||
- type: ConditionalSpawner
|
||||
prototypes:
|
||||
- MobReindeerDoe
|
||||
@@ -279,6 +279,9 @@
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||||
parent: [BaseBorgChassis, BaseBorgTransponder]
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||||
abstract: true
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||||
components:
|
||||
- type: RandomMetadata
|
||||
nameSegments:
|
||||
- names_borg
|
||||
- type: NpcFactionMember
|
||||
factions:
|
||||
- NanoTrasen
|
||||
@@ -325,3 +328,23 @@
|
||||
Unsexed: UnisexSiliconSyndicate
|
||||
- type: PointLight
|
||||
color: "#dd200b"
|
||||
|
||||
- type: entity
|
||||
id: BaseBorgChassisDerelict
|
||||
parent: BaseBorgChassis
|
||||
abstract: true
|
||||
components:
|
||||
- type: NpcFactionMember
|
||||
factions:
|
||||
- NanoTrasen #The seemingly best fit. It was a regular NT cyborg once, after all.
|
||||
- type: Access
|
||||
enabled: false
|
||||
groups:
|
||||
- AllAccess #Randomized access would be fun. AllAccess is the best i can think of right now that does make it too hard for it to enter the station or navigate it..
|
||||
- type: AccessReader
|
||||
access: [["Command"], ["Research"]]
|
||||
- type: StartIonStormed
|
||||
ionStormAmount: 3
|
||||
- type: IonStormTarget
|
||||
chance: 1
|
||||
- type: ShowJobIcons
|
||||
|
||||
@@ -187,3 +187,35 @@
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||||
interactFailureString: petting-failure-syndicate-cyborg
|
||||
interactSuccessSound:
|
||||
path: /Audio/Ambience/Objects/periodic_beep.ogg
|
||||
|
||||
- type: entity
|
||||
id: BorgChassisDerelict
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||||
parent: BaseBorgChassisDerelict
|
||||
name: derelict cyborg
|
||||
description: A man-machine hybrid that assists in station activity. This one is in a state of great disrepair.
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: derelict
|
||||
- state: derelict_e_r
|
||||
map: ["enum.BorgVisualLayers.Light"]
|
||||
shader: unshaded
|
||||
visible: false
|
||||
- state: derelict_l
|
||||
shader: unshaded
|
||||
map: ["light"]
|
||||
visible: false
|
||||
- type: BorgChassis
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||||
maxModules: 5 # the sixth one broke lol
|
||||
moduleWhitelist:
|
||||
tags:
|
||||
- BorgModuleGeneric
|
||||
hasMindState: derelict_e
|
||||
noMindState: derelict_e_r
|
||||
- type: Construction
|
||||
node: derelictcyborg
|
||||
- type: InteractionPopup
|
||||
interactSuccessString: petting-success-derelict-cyborg
|
||||
interactFailureString: petting-failure-derelict-cyborg
|
||||
interactSuccessSound:
|
||||
path: /Audio/Ambience/Objects/periodic_beep.ogg
|
||||
@@ -1393,7 +1393,7 @@
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||||
makeSentient: true
|
||||
name: ghost-role-information-monkey-name
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||||
description: ghost-role-information-monkey-description
|
||||
rules: ghost-role-information-syndicate-monkey-reinforcement-rules
|
||||
rules: ghost-role-information-syndicate-reinforcement-rules
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||||
raffle:
|
||||
settings: default
|
||||
- type: GhostTakeoverAvailable
|
||||
@@ -3468,3 +3468,97 @@
|
||||
components:
|
||||
- type: ReplacementAccent
|
||||
accent: nymph
|
||||
|
||||
- type: entity
|
||||
name: reindeer buck
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||||
parent: [ SimpleMobBase, MobCombat ]
|
||||
id: MobReindeerBuck
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||||
description: You think it can pull a sleigh?
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
layers:
|
||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||
state: reindeer_buck
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||||
sprite: Mobs/Animals/reindeer_buck.rsi
|
||||
# - type: SpriteMovement # One day when this shit isnt broken as hell. For now they hoppity hop.
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||||
# movementLayers:
|
||||
# movement:
|
||||
# state: reindeer_buck
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||||
# noMovementLayers:
|
||||
# movement:
|
||||
# state: reindeer_buck_still
|
||||
- type: Physics
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.48
|
||||
density: 200
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: DamageStateVisuals
|
||||
states:
|
||||
Alive:
|
||||
Base: reindeer_buck
|
||||
Critical:
|
||||
Base: reindeer_buck_dead
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||||
Dead:
|
||||
Base: reindeer_buck_dead
|
||||
- type: Butcherable
|
||||
spawned:
|
||||
- id: FoodMeat
|
||||
amount: 4
|
||||
- type: Bloodstream
|
||||
bloodMaxVolume: 300
|
||||
# Horns though
|
||||
- type: MeleeWeapon
|
||||
damage:
|
||||
types:
|
||||
Piercing: 22
|
||||
animation: WeaponArcFist
|
||||
- type: NPCRetaliation
|
||||
- type: FactionException
|
||||
- type: NpcFactionMember
|
||||
factions:
|
||||
- Passive
|
||||
- type: HTN
|
||||
rootTask:
|
||||
task: SimpleHostileCompound
|
||||
- type: Puller
|
||||
needsHands: false
|
||||
|
||||
- type: entity
|
||||
name: reindeer doe
|
||||
parent: MobReindeerBuck
|
||||
id: MobReindeerDoe
|
||||
components:
|
||||
- type: MeleeWeapon
|
||||
damage:
|
||||
types:
|
||||
Blunt: 15
|
||||
animation: WeaponArcFist
|
||||
- type: Sprite
|
||||
drawdepth: Mobs
|
||||
layers:
|
||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||
state: reindeer_doe
|
||||
sprite: Mobs/Animals/reindeer_doe.rsi
|
||||
# - type: SpriteMovement # One day when this shit isnt broken as hell. For now they hoppity hop.
|
||||
# movementLayers:
|
||||
# movement:
|
||||
# state: reindeer_doe
|
||||
# noMovementLayers:
|
||||
# movement:
|
||||
# state: reindeer_doe_still
|
||||
- type: DamageStateVisuals
|
||||
states:
|
||||
Alive:
|
||||
Base: reindeer_doe
|
||||
Critical:
|
||||
Base: reindeer_doe_dead
|
||||
Dead:
|
||||
Base: reindeer_doe_dead
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
makeSentient: true
|
||||
name: ghost-role-information-xeno-name
|
||||
description: ghost-role-information-xeno-description
|
||||
rules: ghost-role-information-rules-default-team-antagonist
|
||||
rules: ghost-role-information-xeno-rules
|
||||
raffle:
|
||||
settings: default
|
||||
- type: GhostTakeoverAvailable
|
||||
|
||||
@@ -11,3 +11,23 @@
|
||||
damageRecovery:
|
||||
types:
|
||||
Asphyxiation: -1.0
|
||||
|
||||
- type: entity
|
||||
name: gingerbread man
|
||||
id: MobGingerbreadAI
|
||||
parent: [ MobGingerbread, MobCombat]
|
||||
components:
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-gingerbread-name
|
||||
description: ghost-role-information-gingerbread-description
|
||||
rules: ghost-role-information-nonantagonist-rules
|
||||
- type: GhostTakeoverAvailable
|
||||
- type: NPCRetaliation
|
||||
- type: FactionException
|
||||
- type: NpcFactionMember
|
||||
factions:
|
||||
- Passive
|
||||
- type: HTN
|
||||
rootTask:
|
||||
task: SimpleHostileCompound
|
||||
|
||||
@@ -55,6 +55,7 @@
|
||||
skipChecks: true
|
||||
- type: Ghost
|
||||
- type: GhostHearing
|
||||
- type: ShowElectrocutionHUD
|
||||
- type: IntrinsicRadioReceiver
|
||||
- type: ActiveRadio
|
||||
receiveAllChannels: true
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
- type: IgnoreUIRange
|
||||
- type: StationAiHeld
|
||||
- type: StationAiOverlay
|
||||
- type: ShowElectrocutionHUD
|
||||
- type: ActionGrant
|
||||
actions:
|
||||
- ActionJumpToCore
|
||||
@@ -525,3 +526,37 @@
|
||||
- PlayerBorgSyndicateAssaultGhostRole
|
||||
- PlayerBorgSyndicateAssaultGhostRole # Saboteurs are kinda like cyborg medics, we want less.
|
||||
- PlayerBorgSyndicateSaboteurGhostRole
|
||||
|
||||
- type: entity
|
||||
id: PlayerBorgDerelict
|
||||
parent: BorgChassisDerelict
|
||||
suffix: Battery, Module
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
borg_brain:
|
||||
- PositronicBrain
|
||||
borg_module:
|
||||
- BorgModuleTool
|
||||
- BorgModuleFireExtinguisher
|
||||
- BorgModuleGPS
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
cell_slot:
|
||||
name: power-cell-slot-component-slot-name-default
|
||||
startingItem: PowerCellHigh
|
||||
- type: RandomMetadata
|
||||
nameSegments: [names_borg]
|
||||
|
||||
- type: entity
|
||||
id: PlayerBorgDerelictGhostRole
|
||||
parent: PlayerBorgDerelict
|
||||
suffix: Ghost role
|
||||
components:
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-derelict-cyborg-name
|
||||
description: ghost-role-information-derelict-cyborg-description
|
||||
rules: ghost-role-information-silicon-rules
|
||||
raffle:
|
||||
settings: default
|
||||
- type: GhostTakeoverAvailable
|
||||
@@ -32,6 +32,18 @@
|
||||
- type: Damageable
|
||||
damageContainer: Biological
|
||||
damageModifierSet: Vox
|
||||
- type: PassiveDamage
|
||||
# Augment normal health regen to be able to tank some Poison damage
|
||||
# This allows Vox to take their mask off temporarily to eat something without needing a trip to medbay afterwards.
|
||||
allowedStates:
|
||||
- Alive
|
||||
damageCap: 20
|
||||
damage:
|
||||
types:
|
||||
Heat: -0.07
|
||||
Poison: -0.2
|
||||
groups:
|
||||
Brute: -0.07
|
||||
- type: DamageVisuals
|
||||
damageOverlayGroups:
|
||||
Brute:
|
||||
|
||||
@@ -98,11 +98,25 @@
|
||||
id: FoodMealNachos
|
||||
description: Chips from Space Mexico.
|
||||
components:
|
||||
- type: Food
|
||||
trash:
|
||||
- FoodPlateSmall
|
||||
- type: FlavorProfile
|
||||
flavors:
|
||||
- nachos
|
||||
- type: Sprite
|
||||
state: nachos
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
food:
|
||||
maxVol: 11
|
||||
reagents:
|
||||
- ReagentId: Nutriment
|
||||
Quantity: 4
|
||||
- ReagentId: Vitamin
|
||||
Quantity: 1
|
||||
- ReagentId: TableSalt
|
||||
Quantity: 1
|
||||
# Tastes like nachos.
|
||||
|
||||
- type: entity
|
||||
@@ -111,6 +125,9 @@
|
||||
id: FoodMealNachosCheesy
|
||||
description: The delicious combination of nachos and melting cheese.
|
||||
components:
|
||||
- type: Food
|
||||
trash:
|
||||
- FoodPlateSmall
|
||||
- type: FlavorProfile
|
||||
flavors:
|
||||
- nachos
|
||||
@@ -136,24 +153,27 @@
|
||||
id: FoodMealNachosCuban
|
||||
description: That's some dangerously spicy nachos.
|
||||
components:
|
||||
- type: Food
|
||||
trash:
|
||||
- FoodPlateSmall
|
||||
- type: FlavorProfile
|
||||
flavors:
|
||||
- nachos
|
||||
- cheesy
|
||||
- tomato
|
||||
- spicy
|
||||
- type: Sprite
|
||||
state: nachos-cuban
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
food:
|
||||
maxVol: 15
|
||||
maxVol: 25
|
||||
reagents:
|
||||
- ReagentId: Nutriment
|
||||
Quantity: 7
|
||||
- ReagentId: CapsaicinOil
|
||||
Quantity: 8
|
||||
- ReagentId: CapsaicinOil
|
||||
Quantity: 7
|
||||
- ReagentId: Vitamin
|
||||
Quantity: 4
|
||||
Quantity: 5
|
||||
# Tastes like nachos, hot pepper.
|
||||
|
||||
- type: entity
|
||||
|
||||
@@ -678,6 +678,11 @@
|
||||
tags:
|
||||
- Raw
|
||||
- Meat
|
||||
- type: Extractable
|
||||
juiceSolution:
|
||||
reagents:
|
||||
- ReagentId: Slime
|
||||
Quantity: 10
|
||||
- type: Sprite
|
||||
state: slime
|
||||
|
||||
@@ -1207,7 +1212,7 @@
|
||||
name: anomalous steak
|
||||
parent: FoodMeatBase
|
||||
id: FoodMeatAnomalyCooked
|
||||
description: A gigantic mass of cooked meat. A meal for a dinner party, or someone REALLY hungry.
|
||||
description: A gigantic mass of cooked meat. A meal for a dinner party, or someone REALLY hungry.
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
|
||||
@@ -24,8 +24,8 @@
|
||||
components:
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-syndicate-reinforcement-spy-name
|
||||
description: ghost-role-information-syndicate-reinforcement-description
|
||||
rules: ghost-role-information-rules-default-solo-antagonist
|
||||
description: ghost-role-information-syndicate-reinforcement-spy-description
|
||||
rules: ghost-role-information-syndicate-reinforcement-rules
|
||||
raffle:
|
||||
settings: default
|
||||
- type: GhostRoleMobSpawner
|
||||
@@ -57,7 +57,7 @@
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-syndicate-monkey-reinforcement-name
|
||||
description: ghost-role-information-syndicate-monkey-reinforcement-description
|
||||
rules: ghost-role-information-rules-default-familiar
|
||||
rules: ghost-role-information-syndicate-reinforcement-rules
|
||||
raffle:
|
||||
settings: default
|
||||
- type: GhostRoleMobSpawner
|
||||
@@ -69,6 +69,8 @@
|
||||
id: ReinforcementRadioSyndicateAncestorNukeops # Reinforcement radio exclusive to nukeops uplink
|
||||
suffix: NukeOps
|
||||
components:
|
||||
- type: GhostRole
|
||||
rules: ghost-role-information-nukeop-reinforcement-rules
|
||||
- type: GhostRoleMobSpawner
|
||||
prototype: MobMonkeySyndicateAgentNukeops
|
||||
selectablePrototypes: ["SyndicateMonkeyNukeops", "SyndicateKoboldNukeops"]
|
||||
@@ -82,7 +84,7 @@
|
||||
- type: GhostRole
|
||||
name: ghost-role-information-SyndiCat-name
|
||||
description: ghost-role-information-SyndiCat-description
|
||||
rules: ghost-role-information-rules-default-familiar
|
||||
rules: ghost-role-information-syndicate-reinforcement-rules
|
||||
raffle:
|
||||
settings: default
|
||||
- type: GhostRoleMobSpawner
|
||||
|
||||
@@ -438,6 +438,14 @@
|
||||
- type: NavMapBeacon
|
||||
defaultText: station-beacon-gravgen
|
||||
|
||||
- type: entity
|
||||
parent: DefaultStationBeaconEngineering
|
||||
id: DefaultStationBeaconAnchor
|
||||
suffix: Anchor
|
||||
components:
|
||||
- type: NavMapBeacon
|
||||
defaultText: station-beacon-anchor
|
||||
|
||||
- type: entity
|
||||
parent: DefaultStationBeaconEngineering
|
||||
id: DefaultStationBeaconSingularity
|
||||
|
||||
@@ -498,12 +498,22 @@
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/sharkplush.rsi
|
||||
state: blue
|
||||
- type: EmitSoundOnLand
|
||||
sound:
|
||||
path: /Audio/Items/Toys/rawr.ogg
|
||||
- type: EmitSoundOnTrigger
|
||||
sound:
|
||||
path: /Audio/Items/Toys/rawr.ogg
|
||||
- type: EmitSoundOnUse
|
||||
sound:
|
||||
path: /Audio/Items/Toys/rawr.ogg
|
||||
- type: EmitSoundOnActivate
|
||||
sound:
|
||||
path: /Audio/Items/Toys/rawr.ogg
|
||||
- type: MeleeWeapon
|
||||
wideAnimationRotation: 180
|
||||
soundHit:
|
||||
path: /Audio/Items/Toys/rawr.ogg
|
||||
- type: Item
|
||||
heldPrefix: blue
|
||||
storedRotation: -90
|
||||
|
||||
@@ -54,6 +54,8 @@
|
||||
reagents:
|
||||
- ReagentId: Cellulose
|
||||
Quantity: 6
|
||||
- type: Item
|
||||
heldPrefix: cardboard
|
||||
|
||||
- type: entity
|
||||
parent: MaterialCardboard
|
||||
@@ -135,6 +137,8 @@
|
||||
- type: Construction
|
||||
graph: WebObjects # not sure if I should either keep this here or just make another prototype. Will keep it here just in case.
|
||||
node: cloth
|
||||
- type: Item
|
||||
heldPrefix: cloth
|
||||
|
||||
- type: entity
|
||||
parent: MaterialCloth
|
||||
@@ -195,6 +199,8 @@
|
||||
tags:
|
||||
- ClothMade
|
||||
- RawMaterial
|
||||
- type: Item
|
||||
heldPrefix: durathread
|
||||
|
||||
- type: entity
|
||||
parent: MaterialDurathread
|
||||
@@ -335,8 +341,7 @@
|
||||
sprite: Objects/Materials/materials.rsi
|
||||
state: corgihide
|
||||
- type: Item
|
||||
sprite: Clothing/Head/Misc/hides.rsi
|
||||
heldPrefix: corgi
|
||||
heldPrefix: corgihide
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Misc/hides.rsi
|
||||
equippedPrefix: corgi2
|
||||
@@ -428,6 +433,8 @@
|
||||
tags:
|
||||
- ClothMade
|
||||
- RawMaterial
|
||||
- type: Item
|
||||
heldPrefix: cotton
|
||||
|
||||
- type: entity
|
||||
parent: MaterialCotton
|
||||
@@ -480,6 +487,8 @@
|
||||
tags:
|
||||
- ClothMade
|
||||
- RawMaterial
|
||||
- type: Item
|
||||
heldPrefix: pyrotton
|
||||
|
||||
- type: entity
|
||||
parent: MaterialPyrotton
|
||||
@@ -539,6 +548,8 @@
|
||||
- ReagentId: Honk
|
||||
Quantity: 5
|
||||
- type: Appearance
|
||||
- type: Item
|
||||
heldPrefix: bananium
|
||||
|
||||
- type: entity
|
||||
parent: MaterialBananium
|
||||
@@ -589,6 +600,9 @@
|
||||
tags:
|
||||
- ClothMade
|
||||
- RawMaterial
|
||||
- type: Item
|
||||
sprite: Objects/Materials/silk.rsi
|
||||
heldPrefix: silk
|
||||
|
||||
- type: entity
|
||||
parent: MaterialWebSilk
|
||||
@@ -711,6 +725,8 @@
|
||||
reagents:
|
||||
- ReagentId: Vitamin
|
||||
Quantity: 3
|
||||
- type: Item
|
||||
heldPrefix: bones
|
||||
|
||||
- type: entity
|
||||
parent: MaterialBones
|
||||
@@ -765,6 +781,8 @@
|
||||
- goliath_hide_3
|
||||
- type: Item
|
||||
size: Large
|
||||
heldPrefix: goliathhide
|
||||
sprite: Objects/Materials/hide.rsi
|
||||
shape:
|
||||
- 0,0,2,2
|
||||
|
||||
|
||||
@@ -46,6 +46,8 @@
|
||||
reagents:
|
||||
- ReagentId: Gold
|
||||
Quantity: 10
|
||||
- type: Item
|
||||
heldPrefix: gold
|
||||
|
||||
- type: entity
|
||||
parent: GoldOre
|
||||
@@ -77,6 +79,8 @@
|
||||
reagents:
|
||||
- ReagentId: Carbon
|
||||
Quantity: 20
|
||||
- type: Item
|
||||
heldPrefix: diamond
|
||||
|
||||
- type: entity
|
||||
parent: DiamondOre
|
||||
@@ -108,6 +112,8 @@
|
||||
reagents:
|
||||
- ReagentId: Iron
|
||||
Quantity: 10
|
||||
- type: Item
|
||||
heldPrefix: iron
|
||||
|
||||
- type: entity
|
||||
id: SteelOre1
|
||||
@@ -144,6 +150,8 @@
|
||||
reagents:
|
||||
- ReagentId: Plasma
|
||||
Quantity: 10
|
||||
- type: Item
|
||||
heldPrefix: plasma
|
||||
|
||||
- type: entity
|
||||
parent: PlasmaOre
|
||||
@@ -175,6 +183,8 @@
|
||||
reagents:
|
||||
- ReagentId: Silver
|
||||
Quantity: 10
|
||||
- type: Item
|
||||
heldPrefix: silver
|
||||
|
||||
- type: entity
|
||||
parent: SilverOre
|
||||
@@ -206,6 +216,8 @@
|
||||
reagents:
|
||||
- ReagentId: Silicon
|
||||
Quantity: 10
|
||||
- type: Item
|
||||
heldPrefix: spacequartz
|
||||
|
||||
- type: entity
|
||||
parent: SpaceQuartz
|
||||
@@ -245,6 +257,8 @@
|
||||
- ReagentId: Radium
|
||||
Quantity: 2
|
||||
canReact: false
|
||||
- type: Item
|
||||
heldPrefix: uranium
|
||||
|
||||
- type: entity
|
||||
parent: UraniumOre
|
||||
@@ -285,6 +299,8 @@
|
||||
Quantity: 2
|
||||
- ReagentId: Honk
|
||||
Quantity: 5
|
||||
- type: Item
|
||||
heldPrefix: bananium
|
||||
|
||||
- type: entity
|
||||
parent: BananiumOre
|
||||
@@ -324,6 +340,8 @@
|
||||
- type: PhysicalComposition
|
||||
materialComposition:
|
||||
Coal: 100
|
||||
- type: Item
|
||||
heldPrefix: coal
|
||||
|
||||
- type: entity
|
||||
parent: Coal
|
||||
@@ -381,6 +399,8 @@
|
||||
Quantity: 10
|
||||
- ReagentId: Iodine
|
||||
Quantity: 5
|
||||
- type: Item
|
||||
heldPrefix: salt
|
||||
|
||||
- type: entity
|
||||
parent: SaltOre
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
map: ["base"]
|
||||
- type: Item
|
||||
size: Normal
|
||||
# heldPrefix: rods
|
||||
heldPrefix: rods
|
||||
- type: Construction
|
||||
graph: MetalRod
|
||||
node: MetalRod
|
||||
|
||||
@@ -810,3 +810,4 @@
|
||||
- CentralCommand
|
||||
- NuclearOperative
|
||||
- SyndicateAgent
|
||||
- Wizard
|
||||
|
||||
@@ -119,6 +119,7 @@
|
||||
- CentralCommand
|
||||
- NuclearOperative
|
||||
- SyndicateAgent
|
||||
- Wizard
|
||||
privilegedIdSlot:
|
||||
name: id-card-console-privileged-id
|
||||
ejectSound: /Audio/Machines/id_swipe.ogg
|
||||
|
||||
@@ -57,6 +57,42 @@
|
||||
capacity: 5
|
||||
count: 5
|
||||
|
||||
- type: entity
|
||||
name: wand of the locker
|
||||
description: Stuff nerds at a distance!
|
||||
parent: WeaponWandBase
|
||||
id: WeaponWandLocker
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: locker
|
||||
map: ["base"]
|
||||
- state: locker-effect
|
||||
map: ["effect"]
|
||||
- type: Gun
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/Magic/staff_animation.ogg
|
||||
- type: BasicEntityAmmoProvider
|
||||
proto: ProjectileLocker
|
||||
capacity: 5
|
||||
count: 5
|
||||
- type: Item
|
||||
size: Normal
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: locker-inhand-left
|
||||
right:
|
||||
- state: locker-inhand-right
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.AmmoVisuals.HasAmmo:
|
||||
effect:
|
||||
True: { visible: False }
|
||||
False: { visible: True }
|
||||
base:
|
||||
True: { visible: True }
|
||||
False: { visible: False }
|
||||
|
||||
- type: entity
|
||||
name: magical wand of instant death
|
||||
parent: WeaponWandBase
|
||||
|
||||
@@ -79,6 +79,86 @@
|
||||
totalIntensity: 0.3
|
||||
maxTileBreak: 0
|
||||
|
||||
- type: entity
|
||||
id: ProjectileLocker
|
||||
name: cursed locker
|
||||
description: A cursed magical locker! Can you resist?
|
||||
parent: ClosetSteelBase
|
||||
categories: [ HideSpawnMenu ]
|
||||
components:
|
||||
- type: ResistLocker
|
||||
resistTime: 30
|
||||
- type: StoreOnCollide
|
||||
lockOnCollide: true
|
||||
disableWhenFirstOpened: true
|
||||
whitelist:
|
||||
components:
|
||||
- Body
|
||||
- type: LockVisuals
|
||||
stateLocked: cursed_door
|
||||
stateUnlocked: decursed_door
|
||||
- type: Lock
|
||||
breakOnEmag: false
|
||||
- type: AccessReader
|
||||
access: [["Wizard"]]
|
||||
breakOnEmag: false
|
||||
- type: Projectile
|
||||
deleteOnCollide: false
|
||||
onlyCollideWhenShot: true
|
||||
damage:
|
||||
types:
|
||||
Brute: 0
|
||||
- type: Sprite
|
||||
noRot: true
|
||||
sprite: Structures/Storage/closet.rsi
|
||||
layers:
|
||||
- state: cursed
|
||||
map: [ "enum.StorageVisualLayers.Base" ]
|
||||
- state: decursed_door
|
||||
map: [ "enum.StorageVisualLayers.Door" ]
|
||||
- state: paper
|
||||
visible: false
|
||||
sprite: Structures/Storage/closet_labels.rsi
|
||||
map: [ "enum.PaperLabelVisuals.Layer" ]
|
||||
- state: cursed_door
|
||||
map: [ "enum.LockVisualLayers.Lock" ]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: [ "enum.WeldableLayers.BaseWelded" ]
|
||||
#TODO: Will have to eventually make a custom visualizer for cursed lockers
|
||||
- type: EntityStorageVisuals
|
||||
stateBaseClosed: decursed
|
||||
stateDoorOpen: decursed_open
|
||||
stateDoorClosed: decursed_door
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.25,-0.48,0.25,0.48"
|
||||
density: 75
|
||||
mask:
|
||||
- MachineMask
|
||||
layer:
|
||||
- MachineLayer
|
||||
projectile:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.15,-0.45,0.15,0.15"
|
||||
hard: false
|
||||
mask:
|
||||
- Impassable
|
||||
- BulletImpassable
|
||||
fly-by: &flybyfixture
|
||||
shape: !type:PhysShapeCircle
|
||||
radius: 0.6
|
||||
layer:
|
||||
- Impassable
|
||||
- MidImpassable
|
||||
- HighImpassable
|
||||
- LowImpassable
|
||||
hard: false
|
||||
|
||||
- type: entity
|
||||
id: ProjectilePolyboltBase
|
||||
parent: BaseBullet
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
- type: TimedDespawn
|
||||
lifetime: 0.4
|
||||
- type: Sprite
|
||||
drawdepth: Effects
|
||||
drawdepth: BelowMobs
|
||||
layers:
|
||||
- shader: unshaded
|
||||
map: ["enum.EffectLayers.Unshaded"]
|
||||
@@ -983,7 +983,7 @@
|
||||
- HideContextMenu
|
||||
|
||||
- type: entity
|
||||
name: laser bolt
|
||||
name: laser bolt
|
||||
id: BulletLaser
|
||||
parent: BaseBullet
|
||||
categories: [ HideSpawnMenu ]
|
||||
@@ -1029,7 +1029,7 @@
|
||||
- type: ProjectileSpread
|
||||
proto: BulletLaser
|
||||
count: 5 #65 heat damage if you hit all your shots, but wide spread
|
||||
spread: 30
|
||||
spread: 30
|
||||
|
||||
- type: entity
|
||||
name: narrow laser barrage
|
||||
@@ -1051,4 +1051,4 @@
|
||||
- type: ProjectileSpread
|
||||
proto: BulletDisablerSmg
|
||||
count: 3 #bit stronger than a disabler if you hit your shots you goober, still not a 2 hit stun though
|
||||
spread: 9
|
||||
spread: 9
|
||||
@@ -274,6 +274,7 @@
|
||||
components:
|
||||
- type: ItemToggle
|
||||
onUse: false # wielding events control it instead
|
||||
onActivate: false # prevents the weapon from being able to be turned on when it is on the ground
|
||||
soundActivate:
|
||||
path: /Audio/Weapons/ebladeon.ogg
|
||||
params:
|
||||
|
||||
@@ -96,6 +96,7 @@
|
||||
Slash: 12
|
||||
- type: EmbeddableProjectile
|
||||
sound: /Audio/Weapons/star_hit.ogg
|
||||
offset: -0.15,0.0
|
||||
- type: LandAtCursor
|
||||
- type: DamageOtherOnHit
|
||||
damage:
|
||||
@@ -108,6 +109,8 @@
|
||||
sprite: Objects/Weapons/Melee/combat_knife.rsi
|
||||
- type: DisarmMalus
|
||||
malus: 0.225
|
||||
- type: ThrowingAngle
|
||||
angle: 225
|
||||
|
||||
- type: entity
|
||||
name: survival knife
|
||||
@@ -140,6 +143,7 @@
|
||||
Slash: 15
|
||||
- type: Item
|
||||
sprite: Objects/Weapons/Melee/kukri_knife.rsi
|
||||
storedSprite: null
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadHatGreyFlatcap
|
||||
@@ -286,6 +290,7 @@
|
||||
Slash: 5
|
||||
- type: EmbeddableProjectile
|
||||
sound: /Audio/Weapons/star_hit.ogg
|
||||
offset: -0.15,0.0
|
||||
- type: LandAtCursor
|
||||
- type: DamageOtherOnHit
|
||||
ignoreResistances: true
|
||||
@@ -295,3 +300,5 @@
|
||||
Piercing: 15
|
||||
- type: Item
|
||||
sprite: Objects/Weapons/Melee/throwing_knife.rsi
|
||||
- type: ThrowingAngle
|
||||
angle: 225
|
||||
|
||||
@@ -989,6 +989,15 @@
|
||||
- type: Wires
|
||||
layoutId: AirlockMedical
|
||||
|
||||
- type: entity
|
||||
parent: AirlockMaintMedLocked
|
||||
id: AirlockMedicalMorgueMaintLocked
|
||||
suffix: Morgue, Locked
|
||||
components:
|
||||
- type: ContainerFill
|
||||
containers:
|
||||
board: [ DoorElectronicsMorgue ]
|
||||
|
||||
- type: entity
|
||||
parent: AirlockMaintMedLocked
|
||||
id: AirlockMaintChemLocked
|
||||
|
||||
@@ -31,6 +31,11 @@
|
||||
shader: unshaded
|
||||
- state: panel_open
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- state: electrified
|
||||
sprite: Interface/Misc/ai_hud.rsi
|
||||
shader: unshaded
|
||||
visible: false
|
||||
map: ["enum.ElectrifiedLayers.HUD"]
|
||||
- type: AnimationPlayer
|
||||
- type: Physics
|
||||
- type: Fixtures
|
||||
@@ -73,6 +78,7 @@
|
||||
- type: DoorBolt
|
||||
- type: Appearance
|
||||
- type: WiresVisuals
|
||||
- type: ElectrocutionHUDVisuals
|
||||
- type: ApcPowerReceiver
|
||||
powerLoad: 20
|
||||
- type: ExtensionCableReceiver
|
||||
|
||||
@@ -27,6 +27,11 @@
|
||||
shader: unshaded
|
||||
- state: panel_open
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- state: electrified
|
||||
sprite: Interface/Misc/ai_hud.rsi
|
||||
shader: unshaded
|
||||
visible: false
|
||||
map: ["enum.ElectrifiedLayers.HUD"]
|
||||
- type: AnimationPlayer
|
||||
- type: Physics
|
||||
- type: Fixtures
|
||||
@@ -66,6 +71,7 @@
|
||||
containerAccessProvider: board
|
||||
- type: Appearance
|
||||
- type: WiresVisuals
|
||||
- type: ElectrocutionHUDVisuals
|
||||
- type: ApcPowerReceiver
|
||||
powerLoad: 20
|
||||
- type: ExtensionCableReceiver
|
||||
|
||||
@@ -31,23 +31,6 @@
|
||||
- type: Sprite
|
||||
sprite: Structures/Doors/Airlocks/Standard/shuttle.rsi
|
||||
snapCardinals: false
|
||||
layers:
|
||||
- state: closed
|
||||
map: ["enum.DoorVisualLayers.Base"]
|
||||
- state: closed_unlit
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseUnlit"]
|
||||
visible: false
|
||||
- state: welded
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: bolted_unlit
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseBolted"]
|
||||
- state: emergency_unlit
|
||||
shader: unshaded
|
||||
map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
|
||||
- state: panel_open
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- type: Wires
|
||||
layoutId: Docking
|
||||
- type: Door
|
||||
@@ -113,6 +96,7 @@
|
||||
- type: Sprite
|
||||
sprite: Structures/Doors/Airlocks/Glass/shuttle.rsi
|
||||
state: closed
|
||||
snapCardinals: false
|
||||
- type: Construction
|
||||
graph: AirlockShuttle
|
||||
node: assembly
|
||||
|
||||
@@ -43,6 +43,11 @@
|
||||
map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
|
||||
- state: panel_open
|
||||
map: ["enum.WiresVisualLayers.MaintenancePanel"]
|
||||
- state: electrified
|
||||
sprite: Interface/Misc/ai_hud.rsi
|
||||
shader: unshaded
|
||||
visible: false
|
||||
map: ["enum.ElectrifiedLayers.HUD"]
|
||||
- type: AnimationPlayer
|
||||
- type: ApcPowerReceiver
|
||||
- type: ExtensionCableReceiver
|
||||
@@ -138,6 +143,7 @@
|
||||
type: WiresBoundUserInterface
|
||||
- type: Appearance
|
||||
- type: WiresVisuals
|
||||
- type: ElectrocutionHUDVisuals
|
||||
- type: Airtight
|
||||
noAirWhenFullyAirBlocked: false
|
||||
airBlockedDirection:
|
||||
@@ -177,6 +183,11 @@
|
||||
- state: panel_open
|
||||
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
|
||||
visible: false
|
||||
- state: electrified
|
||||
sprite: Interface/Misc/ai_hud.rsi
|
||||
shader: unshaded
|
||||
visible: false
|
||||
map: [ "enum.ElectrifiedLayers.HUD" ]
|
||||
- type: Damageable
|
||||
damageModifierSet: RGlass
|
||||
- type: Destructible
|
||||
@@ -238,6 +249,11 @@
|
||||
- state: panel_open
|
||||
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
|
||||
visible: false
|
||||
- state: electrified
|
||||
sprite: Interface/Misc/ai_hud.rsi
|
||||
shader: unshaded
|
||||
visible: false
|
||||
map: [ "enum.ElectrifiedLayers.HUD" ]
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -294,6 +310,11 @@
|
||||
- state: panel_open
|
||||
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
|
||||
visible: false
|
||||
- state: electrified
|
||||
sprite: Interface/Misc/ai_hud.rsi
|
||||
shader: unshaded
|
||||
visible: false
|
||||
map: ["enum.ElectrifiedLayers.HUD"]
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -355,6 +376,11 @@
|
||||
- state: panel_open
|
||||
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
|
||||
visible: false
|
||||
- state: electrified
|
||||
sprite: Interface/Misc/ai_hud.rsi
|
||||
shader: unshaded
|
||||
visible: false
|
||||
map: [ "enum.ElectrifiedLayers.HUD" ]
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -411,6 +437,11 @@
|
||||
- state: panel_open
|
||||
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
|
||||
visible: false
|
||||
- state: electrified
|
||||
sprite: Interface/Misc/ai_hud.rsi
|
||||
shader: unshaded
|
||||
visible: false
|
||||
map: [ "enum.ElectrifiedLayers.HUD" ]
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
|
||||
@@ -110,6 +110,7 @@
|
||||
- type: WarpPoint
|
||||
follow: true
|
||||
location: nuclear bomb
|
||||
- type: FTLSmashImmune
|
||||
|
||||
- type: entity
|
||||
parent: NuclearBomb
|
||||
|
||||
@@ -45,3 +45,11 @@
|
||||
powerMV:
|
||||
!type:CableTerminalNode
|
||||
nodeGroupID: MVPower
|
||||
|
||||
- type: entity
|
||||
id: CableTerminalUncuttable
|
||||
parent: CableTerminal
|
||||
suffix: uncuttable
|
||||
components:
|
||||
- type: Cable
|
||||
cuttingQuality: null
|
||||
@@ -98,6 +98,14 @@
|
||||
sound:
|
||||
path: /Audio/Ambience/Objects/emf_buzz.ogg
|
||||
|
||||
- type: entity
|
||||
id: CableHVUncuttable
|
||||
parent: CableHV
|
||||
suffix: uncuttable
|
||||
components:
|
||||
- type: Cable
|
||||
cuttingQuality: null
|
||||
|
||||
- type: entity
|
||||
parent: CableBase
|
||||
id: CableMV
|
||||
@@ -142,6 +150,14 @@
|
||||
- type: CableVisualizer
|
||||
statePrefix: mvcable_
|
||||
|
||||
- type: entity
|
||||
id: CableMVUncuttable
|
||||
parent: CableMV
|
||||
suffix: uncuttable
|
||||
components:
|
||||
- type: Cable
|
||||
cuttingQuality: null
|
||||
|
||||
- type: entity
|
||||
parent: CableBase
|
||||
id: CableApcExtension
|
||||
@@ -188,3 +204,11 @@
|
||||
acts: [ "Destruction" ]
|
||||
- type: CableVisualizer
|
||||
statePrefix: lvcable_
|
||||
|
||||
- type: entity
|
||||
id: CableApcExtensionUncuttable
|
||||
parent: CableApcExtension
|
||||
suffix: uncuttable
|
||||
components:
|
||||
- type: Cable
|
||||
cuttingQuality: null
|
||||
|
||||
@@ -28,6 +28,8 @@
|
||||
interfaces:
|
||||
enum.BarSignUiKey.Key:
|
||||
type: BarSignBoundUserInterface
|
||||
enum.WiresUiKey.Key:
|
||||
type: WiresBoundUserInterface
|
||||
- type: Appearance
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
@@ -37,6 +39,11 @@
|
||||
behaviors:
|
||||
- !type:DoActsBehavior
|
||||
acts: ["Destruction"]
|
||||
- type: StationAiWhitelist
|
||||
- type: WiresPanel
|
||||
- type: Wires
|
||||
boardName: wires-board-name-barsign
|
||||
layoutId: BarSign
|
||||
|
||||
- type: entity
|
||||
parent: BaseBarSign
|
||||
|
||||
@@ -1069,6 +1069,15 @@
|
||||
- type: Sprite
|
||||
state: poster52_legit
|
||||
|
||||
- type: entity
|
||||
parent: PosterBase
|
||||
id: PosterLegitOppenhopper
|
||||
name: "Oppenhopper"
|
||||
description: "A poster for a long-forgotten movie. It follows a group of tenacious greenhorns from the Grasshopper Sector as they defend against onslaughts of the infamous Nuclear Operatives. The tagline reads: \"Nuke Ops will continue until robustness improves.\""
|
||||
components:
|
||||
- type: Sprite
|
||||
state: poster53_legit
|
||||
|
||||
|
||||
#maps
|
||||
|
||||
|
||||
@@ -70,8 +70,8 @@
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ElectrifiedVisuals.IsPowered:
|
||||
enum.ElectrifiedLayers.Powered:
|
||||
enum.ElectrifiedVisuals.ShowSparks:
|
||||
enum.ElectrifiedLayers.Sparks:
|
||||
True: { visible: True }
|
||||
False: { visible: False }
|
||||
- type: AnimationPlayer
|
||||
@@ -91,7 +91,7 @@
|
||||
- state: straight_broken
|
||||
- state: electrified
|
||||
sprite: Effects/electricity.rsi
|
||||
map: ["enum.ElectrifiedLayers.Powered"]
|
||||
map: ["enum.ElectrifiedLayers.Sparks"]
|
||||
shader: unshaded
|
||||
visible: false
|
||||
- type: Physics
|
||||
@@ -151,7 +151,7 @@
|
||||
- state: straight
|
||||
- state: electrified
|
||||
sprite: Effects/electricity.rsi
|
||||
map: ["enum.ElectrifiedLayers.Powered"]
|
||||
map: ["enum.ElectrifiedLayers.Sparks"]
|
||||
shader: unshaded
|
||||
visible: false
|
||||
- type: Fixtures
|
||||
@@ -209,7 +209,7 @@
|
||||
- state: corner
|
||||
- state: electrified
|
||||
sprite: Effects/electricity.rsi
|
||||
map: ["enum.ElectrifiedLayers.Powered"]
|
||||
map: ["enum.ElectrifiedLayers.Sparks"]
|
||||
shader: unshaded
|
||||
visible: false
|
||||
- type: Fixtures
|
||||
@@ -256,7 +256,7 @@
|
||||
- state: end
|
||||
- state: electrified
|
||||
sprite: Effects/electricity.rsi
|
||||
map: ["enum.ElectrifiedLayers.Powered"]
|
||||
map: ["enum.ElectrifiedLayers.Sparks"]
|
||||
shader: unshaded
|
||||
visible: false
|
||||
- type: Fixtures
|
||||
@@ -292,7 +292,7 @@
|
||||
map: ["enum.DoorVisualLayers.Base"]
|
||||
- state: electrified
|
||||
sprite: Effects/electricity.rsi
|
||||
map: [ "enum.ElectrifiedLayers.Powered" ]
|
||||
map: [ "enum.ElectrifiedLayers.Sparks" ]
|
||||
shader: unshaded
|
||||
visible: false
|
||||
- type: Fixtures
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
- state: grille
|
||||
- state: electrified
|
||||
sprite: Effects/electricity.rsi
|
||||
map: ["enum.ElectrifiedLayers.Powered"]
|
||||
map: ["enum.ElectrifiedLayers.Sparks"]
|
||||
shader: unshaded
|
||||
visible: false
|
||||
- type: Icon
|
||||
@@ -82,8 +82,8 @@
|
||||
- type: Appearance
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.ElectrifiedVisuals.IsPowered:
|
||||
enum.ElectrifiedLayers.Powered:
|
||||
enum.ElectrifiedVisuals.ShowSparks:
|
||||
enum.ElectrifiedLayers.Sparks:
|
||||
True: { visible: True }
|
||||
False: { visible: False }
|
||||
- type: AnimationPlayer
|
||||
@@ -176,7 +176,7 @@
|
||||
- state: grille_diagonal
|
||||
- state: electrified_diagonal
|
||||
sprite: Effects/electricity.rsi
|
||||
map: ["enum.ElectrifiedLayers.Powered"]
|
||||
map: ["enum.ElectrifiedLayers.Sparks"]
|
||||
shader: unshaded
|
||||
visible: false
|
||||
- type: Icon
|
||||
@@ -211,7 +211,7 @@
|
||||
- state: ratvargrille_diagonal
|
||||
- state: electrified_diagonal
|
||||
sprite: Effects/electricity.rsi
|
||||
map: ["enum.ElectrifiedLayers.Powered"]
|
||||
map: ["enum.ElectrifiedLayers.Sparks"]
|
||||
shader: unshaded
|
||||
visible: false
|
||||
- type: Icon
|
||||
|
||||
@@ -36,6 +36,15 @@
|
||||
layers:
|
||||
- state: base
|
||||
- state: logic
|
||||
- state: logic_a
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.InputA" ]
|
||||
- state: logic_b
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.InputB" ]
|
||||
- state: logic_o
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.Output" ]
|
||||
- state: or
|
||||
map: [ "enum.LogicGateLayers.Gate" ]
|
||||
- type: LogicGate
|
||||
@@ -63,7 +72,18 @@
|
||||
Nor: { state: nor }
|
||||
Nand: { state: nand }
|
||||
Xnor: { state: xnor }
|
||||
|
||||
enum.LogicGateVisuals.InputA:
|
||||
enum.LogicGateLayers.InputA:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
enum.LogicGateVisuals.InputB:
|
||||
enum.LogicGateLayers.InputB:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
enum.LogicGateVisuals.Output:
|
||||
enum.LogicGateLayers.Output:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
- type: entity
|
||||
parent: LogicGateOr
|
||||
id: LogicGateAnd
|
||||
@@ -72,6 +92,16 @@
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: base
|
||||
- state: logic
|
||||
- state: logic_a
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.InputA" ]
|
||||
- state: logic_b
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.InputB" ]
|
||||
- state: logic_o
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.Output" ]
|
||||
- state: and
|
||||
map: [ "enum.LogicGateLayers.Gate" ]
|
||||
- type: LogicGate
|
||||
@@ -85,6 +115,16 @@
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: base
|
||||
- state: logic
|
||||
- state: logic_a
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.InputA" ]
|
||||
- state: logic_b
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.InputB" ]
|
||||
- state: logic_o
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.Output" ]
|
||||
- state: xor
|
||||
map: [ "enum.LogicGateLayers.Gate" ]
|
||||
- type: LogicGate
|
||||
@@ -98,6 +138,16 @@
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: base
|
||||
- state: logic
|
||||
- state: logic_a
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.InputA" ]
|
||||
- state: logic_b
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.InputB" ]
|
||||
- state: logic_o
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.Output" ]
|
||||
- state: nor
|
||||
map: [ "enum.LogicGateLayers.Gate" ]
|
||||
- type: LogicGate
|
||||
@@ -111,6 +161,16 @@
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: base
|
||||
- state: logic
|
||||
- state: logic_a
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.InputA" ]
|
||||
- state: logic_b
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.InputB" ]
|
||||
- state: logic_o
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.Output" ]
|
||||
- state: nand
|
||||
map: [ "enum.LogicGateLayers.Gate" ]
|
||||
- type: LogicGate
|
||||
@@ -124,6 +184,16 @@
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: base
|
||||
- state: logic
|
||||
- state: logic_a
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.InputA" ]
|
||||
- state: logic_b
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.InputB" ]
|
||||
- state: logic_o
|
||||
visible: false
|
||||
map: [ "enum.LogicGateLayers.Output" ]
|
||||
- state: xnor
|
||||
map: [ "enum.LogicGateLayers.Gate" ]
|
||||
- type: LogicGate
|
||||
|
||||
Reference in New Issue
Block a user