Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours * Cleanup * Fix bugle * Fix nullable error * Merge fixes * Merge fixes * Merge fixes
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@@ -1,88 +0,0 @@
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using System;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Client.Interfaces.GameObjects.Components.Interaction
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{
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/// <summary>
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/// This interface allows a local client to initiate dragging of the component's entity by mouse, for drag and
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/// drop interactions. The actual logic of what happens on drop
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/// is handled by IDragDrop
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/// </summary>
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public interface IClientDraggable
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{
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/// <summary>
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/// Invoked on entities visible to the user to check if this component's entity
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/// can be dropped on the indicated target entity. No need to check range / reachability in here.
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/// </summary>
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/// <returns>true iff target is a valid target to be dropped on by this
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/// component's entity. Returning true will cause the target entity to be highlighted as a potential
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/// target and allow dropping when in range.</returns>
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bool ClientCanDropOn(CanDropEventArgs eventArgs);
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/// <summary>
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/// Invoked clientside when user is attempting to initiate a drag with this component's entity
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/// in range. Return true if the drag should be initiated. It's fine to
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/// return true even if there wouldn't be any valid targets - just return true
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/// if this entity is in a "draggable" state.
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/// </summary>
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/// <param name="eventArgs"></param>
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/// <returns>true iff drag should be initiated</returns>
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bool ClientCanDrag(CanDragEventArgs eventArgs);
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}
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public class CanDropEventArgs : EventArgs
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{
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/// <summary>
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/// Creates a new instance of <see cref="CanDropEventArgs"/>.
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/// </summary>
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/// <param name="user">The entity doing the drag and drop.</param>
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/// <param name="dragged">The entity that is being dragged and dropped.</param>
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/// <param name="target">The entity that <see cref="dragged"/> is being dropped onto.</param>
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public CanDropEventArgs(IEntity user, IEntity dragged, IEntity target)
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{
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User = user;
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Dragged = dragged;
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Target = target;
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}
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/// <summary>
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/// The entity doing the drag and drop.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// The entity that is being dragged and dropped.
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/// </summary>
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public IEntity Dragged { get; }
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/// <summary>
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/// The entity that <see cref="Dragged"/> is being dropped onto.
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/// </summary>
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public IEntity Target { get; }
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}
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public class CanDragEventArgs : EventArgs
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{
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/// <summary>
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/// Creates a new instance of <see cref="CanDragEventArgs"/>.
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/// </summary>
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/// <param name="user">The entity doing the drag and drop.</param>
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/// <param name="dragged">The entity that is being dragged and dropped.</param>
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public CanDragEventArgs(IEntity user, IEntity dragged)
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{
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User = user;
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Dragged = dragged;
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}
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/// <summary>
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/// The entity doing the drag and drop.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// The entity that is being dragged and dropped.
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/// </summary>
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public IEntity Dragged { get; }
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}
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}
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