Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours * Cleanup * Fix bugle * Fix nullable error * Merge fixes * Merge fixes * Merge fixes
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@@ -4,6 +4,7 @@ using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Storage;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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@@ -17,6 +18,7 @@ namespace Content.Server.GameObjects.Components.Items.Clothing
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[RegisterComponent]
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[ComponentReference(typeof(ItemComponent))]
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[ComponentReference(typeof(StorableComponent))]
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[ComponentReference(typeof(SharedStorableComponent))]
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[ComponentReference(typeof(IItemComponent))]
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public class ClothingComponent : ItemComponent, IUse
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{
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