Cloning Refactor and bugfixes (#35555)

* cloning refactor

* cleanup and fixes

* don't pick from 0

* give dwarves the correct species

* fix dna and bloodstream reagent data cloning

* don't copy helmets

* be less redundant
This commit is contained in:
slarticodefast
2025-03-02 16:50:12 +01:00
committed by GitHub
parent 02d3595faa
commit ceff2bea00
25 changed files with 796 additions and 420 deletions

View File

@@ -0,0 +1,20 @@
using Content.Shared.Cloning.Events;
using Content.Shared.Traits.Assorted;
namespace Content.Server.Traits.Assorted;
public sealed class UnrevivableSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<UnrevivableComponent, CloningAttemptEvent>(OnCloningAttempt);
}
private void OnCloningAttempt(Entity<UnrevivableComponent> ent, ref CloningAttemptEvent args)
{
if (!ent.Comp.Cloneable)
args.Cancelled = true;
}
}