Cloning Refactor and bugfixes (#35555)
* cloning refactor * cleanup and fixes * don't pick from 0 * give dwarves the correct species * fix dna and bloodstream reagent data cloning * don't copy helmets * be less redundant
This commit is contained in:
13
Content.Shared/Cloning/CloningEvents.cs
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13
Content.Shared/Cloning/CloningEvents.cs
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@@ -0,0 +1,13 @@
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namespace Content.Shared.Cloning.Events;
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/// <summary>
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/// Raised before a mob is cloned. Cancel to prevent cloning.
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/// </summary>
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[ByRefEvent]
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public record struct CloningAttemptEvent(CloningSettingsPrototype Settings, bool Cancelled = false);
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/// <summary>
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/// Raised after a new mob got spawned when cloning a humanoid.
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/// </summary>
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[ByRefEvent]
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public record struct CloningEvent(CloningSettingsPrototype Settings, EntityUid CloneUid);
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@@ -10,8 +10,8 @@ namespace Content.Shared.Cloning;
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[RegisterComponent]
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public sealed partial class CloningPodComponent : Component
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{
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[ValidatePrototypeId<SinkPortPrototype>]
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public const string PodPort = "CloningPodReceiver";
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[DataField]
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public ProtoId<SinkPortPrototype> PodPort = "CloningPodReceiver";
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[ViewVariables]
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public ContainerSlot BodyContainer = default!;
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@@ -31,23 +31,25 @@ public sealed partial class CloningPodComponent : Component
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/// <summary>
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/// The material that is used to clone entities.
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/// </summary>
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[DataField("requiredMaterial"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public ProtoId<MaterialPrototype> RequiredMaterial = "Biomass";
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/// <summary>
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/// The current amount of time it takes to clone a body
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/// The current amount of time it takes to clone a body.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public float CloningTime = 30f;
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/// <summary>
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/// The mob to spawn on emag
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/// The mob to spawn on emag.
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/// </summary>
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[DataField("mobSpawnId"), ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public EntProtoId MobSpawnId = "MobAbomination";
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// TODO: Remove this from here when cloning and/or zombies are refactored
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[DataField("screamSound")]
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/// <summary>
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/// The sound played when a mob is spawned from an emagged cloning pod.
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/// </summary>
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[DataField]
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public SoundSpecifier ScreamSound = new SoundCollectionSpecifier("ZombieScreams")
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{
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Params = AudioParams.Default.WithVolume(4),
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@@ -74,21 +76,3 @@ public enum CloningPodStatus : byte
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Gore,
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NoMind
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}
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/// <summary>
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/// Raised after a new mob got spawned when cloning a humanoid
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/// </summary>
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[ByRefEvent]
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public struct CloningEvent
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{
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public bool NameHandled = false;
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public readonly EntityUid Source;
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public readonly EntityUid Target;
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public CloningEvent(EntityUid source, EntityUid target)
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{
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Source = source;
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Target = target;
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}
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}
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60
Content.Shared/Cloning/CloningSettingsPrototype.cs
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60
Content.Shared/Cloning/CloningSettingsPrototype.cs
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@@ -0,0 +1,60 @@
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using Content.Shared.Inventory;
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using Content.Shared.Whitelist;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Array;
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namespace Content.Shared.Cloning;
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/// <summary>
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/// Settings for cloning a humanoid.
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/// Used to decide which components should be copied.
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/// </summary>
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[Prototype]
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public sealed partial class CloningSettingsPrototype : IPrototype, IInheritingPrototype
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{
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/// <inheritdoc/>
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[IdDataField]
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public string ID { get; private set; } = default!;
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[ParentDataField(typeof(PrototypeIdArraySerializer<CloningSettingsPrototype>))]
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public string[]? Parents { get; }
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[AbstractDataField]
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[NeverPushInheritance]
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public bool Abstract { get; }
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/// <summary>
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/// Determines if cloning can be prevented by traits etc.
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/// </summary>
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[DataField]
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public bool ForceCloning = true;
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/// <summary>
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/// Which inventory slots will receive a copy of the original's clothing.
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/// Disabled when null.
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/// </summary>
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[DataField]
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public SlotFlags? CopyEquipment = SlotFlags.WITHOUT_POCKET;
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/// <summary>
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/// Whitelist for the equipment allowed to be copied.
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/// </summary>
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[DataField]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// Blacklist for the equipment allowed to be copied.
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/// </summary>
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[DataField]
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public EntityWhitelist? Blacklist;
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/// TODO: Make this not a string https://github.com/space-wizards/RobustToolbox/issues/5709
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/// <summary>
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/// Components to copy from the original to the clone.
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/// This only makes a shallow copy of datafields!
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/// If you need a deep copy or additional component initialization, then subscribe to CloningEvent instead!
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/// </summary>
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[DataField]
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[AlwaysPushInheritance]
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public HashSet<string> Components = new();
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}
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@@ -9,5 +9,5 @@ namespace Content.Shared.Forensics.Components;
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public sealed partial class DnaComponent : Component
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{
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[DataField("dna"), AutoNetworkedField]
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public string DNA = String.Empty;
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public string? DNA;
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}
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@@ -53,7 +53,7 @@ public record struct TransferDnaEvent()
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}
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/// <summary>
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/// An event to generate and act upon new DNA for an entity.
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/// Raised on an entity when its DNA has been changed.
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/// </summary>
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[ByRefEvent]
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public record struct GenerateDnaEvent()
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@@ -14,6 +14,12 @@ public sealed partial class UnrevivableComponent : Component
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[DataField, AutoNetworkedField]
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public bool Analyzable = true;
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/// <summary>
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/// Can this player be cloned using a cloning pod?
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool Cloneable = false;
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/// <summary>
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/// The loc string used to provide a reason for being unrevivable
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/// </summary>
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