General storage fixes (#34845)
* Fix storage stars * Fix some more storage bugs - Fix positions not saving. - Fix the 1-tick delay between parent and child storage UIs opening / closing. - Fix BackButton being visible sometimes when it shouldn't be. * milon is a furry
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@@ -1,8 +1,10 @@
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using System.Numerics;
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using Content.Client.UserInterface.Systems.Storage;
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using Content.Client.UserInterface.Systems.Storage.Controls;
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using Content.Shared.Storage;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.Storage;
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@@ -11,6 +13,8 @@ public sealed class StorageBoundUserInterface : BoundUserInterface
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{
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private StorageWindow? _window;
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public Vector2? Position => _window?.Position;
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public StorageBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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@@ -21,7 +25,7 @@ public sealed class StorageBoundUserInterface : BoundUserInterface
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_window = IoCManager.Resolve<IUserInterfaceManager>()
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.GetUIController<StorageUIController>()
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.CreateStorageWindow(Owner);
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.CreateStorageWindow(this);
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if (EntMan.TryGetComponent(Owner, out StorageComponent? storage))
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{
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@@ -50,10 +54,20 @@ public sealed class StorageBoundUserInterface : BoundUserInterface
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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Reclaim();
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}
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public void CloseWindow(Vector2 position)
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{
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if (_window == null)
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return;
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// Update its position before potentially saving.
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// Listen it makes sense okay.
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LayoutContainer.SetPosition(_window, position);
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_window?.Close();
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}
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public void Hide()
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{
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if (_window == null)
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@@ -70,6 +84,15 @@ public sealed class StorageBoundUserInterface : BoundUserInterface
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_window.Visible = true;
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}
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public void Show(Vector2 position)
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{
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if (_window == null)
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return;
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Show();
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LayoutContainer.SetPosition(_window, position);
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}
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public void ReOpen()
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{
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_window?.Orphan();
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@@ -19,6 +19,8 @@ public sealed class StorageSystem : SharedStorageSystem
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private Dictionary<EntityUid, ItemStorageLocation> _oldStoredItems = new();
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private List<(StorageBoundUserInterface Bui, bool Value)> _queuedBuis = new();
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public override void Initialize()
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{
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base.Initialize();
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@@ -72,7 +74,7 @@ public sealed class StorageSystem : SharedStorageSystem
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if (NestedStorage && player != null && ContainerSystem.TryGetContainingContainer((uid, null, null), out var container) &&
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UI.TryGetOpenUi<StorageBoundUserInterface>(container.Owner, StorageComponent.StorageUiKey.Key, out var containerBui))
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{
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containerBui.Hide();
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_queuedBuis.Add((containerBui, false));
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}
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}
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}
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@@ -89,7 +91,7 @@ public sealed class StorageSystem : SharedStorageSystem
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{
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if (UI.TryGetOpenUi<StorageBoundUserInterface>(uid, StorageComponent.StorageUiKey.Key, out var storageBui))
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{
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storageBui.Hide();
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_queuedBuis.Add((storageBui, false));
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}
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}
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@@ -97,7 +99,7 @@ public sealed class StorageSystem : SharedStorageSystem
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{
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if (UI.TryGetOpenUi<StorageBoundUserInterface>(uid, StorageComponent.StorageUiKey.Key, out var storageBui))
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{
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storageBui.Show();
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_queuedBuis.Add((storageBui, true));
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}
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}
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@@ -152,4 +154,30 @@ public sealed class StorageSystem : SharedStorageSystem
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}
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}
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (!_timing.IsFirstTimePredicted)
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{
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return;
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}
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// This update loop exists just to synchronize with UISystem and avoid 1-tick delays.
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// If deferred opens / closes ever get removed you can dump this.
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foreach (var (bui, open) in _queuedBuis)
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{
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if (open)
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{
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bui.Show();
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}
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else
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{
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bui.Hide();
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}
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}
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_queuedBuis.Clear();
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}
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}
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