Fix mouse rotator error spam (#39071)

Ignore mouse rotation requests when the player is switching controlled entity
This commit is contained in:
Tayrtahn
2025-07-19 19:16:40 -04:00
committed by GitHub
parent 50302a531b
commit cfb0a95035
3 changed files with 10 additions and 2 deletions

View File

@@ -47,6 +47,11 @@ public abstract class SharedMouseRotatorSystem : EntitySystem
private void OnRequestRotation(RequestMouseRotatorRotationEvent msg, EntitySessionEventArgs args)
{
// Ignore the request if the requested entity is not the user's attached entity.
// This can happen when a player switches controlled entities while rotating.
if (args.SenderSession.AttachedEntity != GetEntity(msg.User))
return;
if (args.SenderSession.AttachedEntity is not { } ent
|| !TryComp<MouseRotatorComponent>(ent, out var rotator))
{