Fix mouse rotator error spam (#39071)
Ignore mouse rotation requests when the player is switching controlled entity
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@@ -47,6 +47,11 @@ public abstract class SharedMouseRotatorSystem : EntitySystem
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private void OnRequestRotation(RequestMouseRotatorRotationEvent msg, EntitySessionEventArgs args)
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{
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// Ignore the request if the requested entity is not the user's attached entity.
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// This can happen when a player switches controlled entities while rotating.
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if (args.SenderSession.AttachedEntity != GetEntity(msg.User))
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return;
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if (args.SenderSession.AttachedEntity is not { } ent
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|| !TryComp<MouseRotatorComponent>(ent, out var rotator))
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{
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