From d1696cb5d8ada0fb0cdd5ed59fc4ae522f2c9896 Mon Sep 17 00:00:00 2001 From: Ed Date: Sat, 2 Nov 2024 15:25:09 +0300 Subject: [PATCH] enable En-US localization for playtest --- .../Localizations/ContentLocalizationManager.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Content.Shared/Localizations/ContentLocalizationManager.cs b/Content.Shared/Localizations/ContentLocalizationManager.cs index 12380d53f8..24d692499e 100644 --- a/Content.Shared/Localizations/ContentLocalizationManager.cs +++ b/Content.Shared/Localizations/ContentLocalizationManager.cs @@ -10,7 +10,7 @@ namespace Content.Shared.Localizations [Dependency] private readonly ILocalizationManager _loc = default!; // If you want to change your codebase's language, do it here. - public const string Culture = "ru-RU"; // CrystallPunk-Localization. "ru-RU" or "en-US" + public const string Culture = "en-US"; // CrystallPunk-Localization. "ru-RU" or "en-US" /// /// Custom format strings used for parsing and displaying minutes:seconds timespans. @@ -28,9 +28,9 @@ namespace Content.Shared.Localizations var culture = new CultureInfo(Culture); _loc.LoadCulture(culture); // Uncomment for Ru localization - var fallbackCulture = new CultureInfo("en-US"); - _loc.LoadCulture(fallbackCulture); - _loc.SetFallbackCluture(fallbackCulture); + //var fallbackCulture = new CultureInfo("en-US"); + //_loc.LoadCulture(fallbackCulture); + //_loc.SetFallbackCluture(fallbackCulture); // _loc.AddFunction(culture, "PRESSURE", FormatPressure);