Minor spill refactors (#5569)
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@@ -1,12 +1,22 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Construction.Components;
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using Content.Server.Coordinates.Helpers;
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using Content.Server.Fluids.Components;
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using Content.Shared.Examine;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Throwing;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Fluids.EntitySystems;
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@@ -14,20 +24,178 @@ namespace Content.Server.Fluids.EntitySystems;
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public class SpillableSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly PuddleSystem _puddleSystem = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEntityLookup _entityLookup = default!;
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[Dependency] private readonly GridTileLookupSystem _gridTileLookupSystem = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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public override void Initialize()
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpillableComponent, LandEvent>(SpillOnLand);
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SubscribeLocalEvent<SpillableComponent, GetOtherVerbsEvent>(AddSpillVerb);
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}
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void SpillOnLand(EntityUid uid, SpillableComponent component, LandEvent args) {
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if (args.User != null && _solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var solutionComponent))
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/// <summary>
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/// Spills the specified solution at the entity's location if possible.
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/// </summary>
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/// <param name="uid">
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/// The entity to use as a location to spill the solution at.
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/// </param>
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/// <param name="solution">Initial solution for the prototype.</param>
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/// <param name="prototype">The prototype to use.</param>
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/// <param name="sound">Play the spill sound.</param>
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/// <param name="combine">Whether to attempt to merge with existing puddles</param>
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/// <param name="transformComponent">Optional Transform component</param>
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/// <returns>The puddle if one was created, null otherwise.</returns>
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public PuddleComponent? SpillAt(EntityUid uid, Solution solution, string prototype,
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bool sound = true, bool combine = true, TransformComponent? transformComponent = null)
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{
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return !Resolve(uid, ref transformComponent, false)
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? null
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: SpillAt(solution, transformComponent.Coordinates, prototype, sound: sound, combine: combine);
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}
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private void SpillOnLand(EntityUid uid, SpillableComponent component, LandEvent args)
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{
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if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var solution)) return;
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if (args.User != null)
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{
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_solutionContainerSystem
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.Drain(uid, solutionComponent, solutionComponent.DrainAvailable)
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.SpillAt(EntityManager.GetComponent<TransformComponent>(uid).Coordinates, "PuddleSmear");
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_logSystem.Add(LogType.Landed,
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$"{EntityManager.ToPrettyString(uid)} spilled {SolutionContainerSystem.ToPrettyString(solution)} on landing");
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}
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var drainedSolution = _solutionContainerSystem.Drain(uid, solution, solution.DrainAvailable);
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SpillAt(drainedSolution, EntityManager.GetComponent<TransformComponent>(uid).Coordinates, "PuddleSmear");
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}
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private void AddSpillVerb(EntityUid uid, SpillableComponent component, GetOtherVerbsEvent args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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if (!_solutionContainerSystem.TryGetDrainableSolution(args.Target.Uid, out var solution))
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return;
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if (solution.DrainAvailable == FixedPoint2.Zero)
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return;
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Verb verb = new();
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verb.Text = Loc.GetString("spill-target-verb-get-data-text");
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// TODO VERB ICONS spill icon? pouring out a glass/beaker?
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verb.Act = () =>
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{
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var puddleSolution = _solutionContainerSystem.SplitSolution(args.Target.Uid,
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solution, solution.DrainAvailable);
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SpillAt(puddleSolution, args.Target.Transform.Coordinates, "PuddleSmear");
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};
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verb.Impact = LogImpact.Medium; // dangerous reagent reaction are logged separately.
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args.Verbs.Add(verb);
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}
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/// <summary>
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/// Spills solution at the specified grid coordinates.
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/// </summary>
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/// <param name="solution">Initial solution for the prototype.</param>
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/// <param name="coordinates">The coordinates to spill the solution at.</param>
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/// <param name="prototype">The prototype to use.</param>
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/// <param name="overflow">If the puddle overflow will be calculated. Defaults to true.</param>
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/// <param name="sound">Whether or not to play the spill sound.</param>
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/// <param name="combine">Whether to attempt to merge with existing puddles</param>
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/// <returns>The puddle if one was created, null otherwise.</returns>
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public PuddleComponent? SpillAt(Solution solution, EntityCoordinates coordinates, string prototype,
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bool overflow = true, bool sound = true, bool combine = true)
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{
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if (solution.TotalVolume == 0) return null;
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if (!_mapManager.TryGetGrid(coordinates.GetGridId(EntityManager), out var mapGrid))
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return null; // Let's not spill to space.
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return SpillAt(mapGrid.GetTileRef(coordinates), solution, prototype, overflow, sound,
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combine: combine);
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}
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public bool TryGetPuddle(TileRef tileRef, [NotNullWhen(true)] out PuddleComponent? puddle)
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{
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foreach (var entity in tileRef.GetEntitiesInTileFast(_gridTileLookupSystem))
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{
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if (entity.TryGetComponent(out PuddleComponent? p))
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{
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puddle = p;
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return true;
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}
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}
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puddle = null;
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return false;
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}
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public PuddleComponent? SpillAt(TileRef tileRef, Solution solution, string prototype,
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bool overflow = true, bool sound = true, bool noTileReact = false, bool combine = true)
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{
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if (solution.TotalVolume <= 0) return null;
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// If space return early, let that spill go out into the void
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if (tileRef.Tile.IsEmpty) return null;
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var gridId = tileRef.GridIndex;
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if (!_mapManager.TryGetGrid(gridId, out var mapGrid)) return null; // Let's not spill to invalid grids.
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if (!noTileReact)
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{
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// First, do all tile reactions
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foreach (var (reagentId, quantity) in solution.Contents)
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{
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var proto = _prototypeManager.Index<ReagentPrototype>(reagentId);
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proto.ReactionTile(tileRef, quantity);
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}
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}
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// Tile reactions used up everything.
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if (solution.CurrentVolume == FixedPoint2.Zero)
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return null;
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// Get normalized co-ordinate for spill location and spill it in the centre
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// TODO: Does SnapGrid or something else already do this?
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var spillGridCoords = mapGrid.GridTileToWorld(tileRef.GridIndices);
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var spillEntities = _entityLookup.GetEntitiesIntersecting(mapGrid.ParentMapId, spillGridCoords.Position).ToArray();
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foreach (var spillEntity in spillEntities)
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{
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if (_solutionContainerSystem.TryGetRefillableSolution(spillEntity.Uid, out var solutionContainerComponent))
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{
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_solutionContainerSystem.Refill(spillEntity.Uid, solutionContainerComponent,
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solution.SplitSolution(FixedPoint2.Min(
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solutionContainerComponent.AvailableVolume,
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solutionContainerComponent.MaxSpillRefill))
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);
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}
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}
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if (combine)
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{
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foreach (var spillEntity in spillEntities)
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{
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if (!spillEntity.TryGetComponent(out PuddleComponent? puddleComponent)) continue;
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if (!overflow && _puddleSystem.WouldOverflow(puddleComponent.Owner.Uid, solution, puddleComponent))
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return null;
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if (!_puddleSystem.TryAddSolution(puddleComponent.Owner.Uid, solution, sound)) continue;
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return puddleComponent;
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}
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}
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var puddleEnt = EntityManager.SpawnEntity(prototype, spillGridCoords);
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var newPuddleComponent = puddleEnt.GetComponent<PuddleComponent>();
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_puddleSystem.TryAddSolution(newPuddleComponent.Owner.Uid, solution, sound);
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return newPuddleComponent;
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}
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}
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