Cargo system (#487)

* simple storeship arriving

* pupu

* ship cycling

* buy positions prototypes

* i hate UI

* PriceControl

* second tab ui

* baloon! pallets!

* update shop in town

* setup billboard timer

* split to sell and buy categories

* renaming gaming

* actually selling

* fix infinity selling

* improve timer

* move description too rigt part UI

* bar selling

* iron cabinet

* purge currency categories

* remove town balance, add money box

* special proposal, FTLImmune anchor

* fix UI

* remove tests buying

* Update CP14StoreWindow.xaml.cs

* currency converter

* currency clean up

* Update CP14CargoSystem.cs

* clean up part 2

* rider petpet

* coins audio

* coin improvment

* Update coins.yml

* translate

* more coins roundstart

* Update wallet.yml

* Update wallet.yml

* generate coin problem fix

* refactor proto reading

* fixes

* huh

* shuttle logshit fix, add to tavern map

* Update CP14StationTravelingStoreShipTargetComponent.cs
This commit is contained in:
Ed
2024-10-15 15:22:06 +03:00
committed by GitHub
parent 4425b77c90
commit d259191d3d
93 changed files with 2793 additions and 2241 deletions

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<Control xmlns="https://spacestation14.io">
<GridContainer Columns="6">
<TextureRect Name="GoldView"
MinSize="10 10"
Stretch="KeepAspectCentered"/>
<Label Name="GoldText"
Margin="0,0,5,0"/>
<TextureRect Name="SilverView"
MinSize="10 10"
Stretch="KeepAspectCentered"/>
<Label Name="SilverText"
Margin="0,0,5,0"/>
<TextureRect Name="CopperView"
MinSize="10 10"
Stretch="KeepAspectCentered"/>
<Label Name="CopperText"
Margin="0,0,5,0"/>
</GridContainer>
</Control>

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using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client._CP14.TravelingStoreShip;
[GenerateTypedNameReferences]
public sealed partial class CP14PriceControl : Control
{
[Dependency] private readonly IEntityManager _entity = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
private readonly SpriteSystem _sprite;
public CP14PriceControl(int price)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_sprite = _entity.System<SpriteSystem>();
var rsiPath = new ResPath("_CP14/Interface/Misc/coins.rsi");
var total = price;
var gp = total / 100;
total %= 100;
var sp = total / 10;
total %= 10;
var cp = total;
CopperView.Texture = _sprite.Frame0(new SpriteSpecifier.Rsi(rsiPath, "c"));
CopperText.Text = cp.ToString();
SilverView.Texture = _sprite.Frame0(new SpriteSpecifier.Rsi(rsiPath, "s"));
SilverText.Text = sp.ToString();
GoldView.Texture = _sprite.Frame0(new SpriteSpecifier.Rsi(rsiPath, "g"));
GoldText.Text = gp.ToString();
}
}

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using Content.Shared._CP14.TravelingStoreShip;
using JetBrains.Annotations;
using Robust.Client.UserInterface;
namespace Content.Client._CP14.TravelingStoreShip;
public sealed class CP14StoreBoundUserInterface : BoundUserInterface
{
private CP14StoreWindow? _window;
public CP14StoreBoundUserInterface(EntityUid owner, [NotNull] Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = this.CreateWindow<CP14StoreWindow>();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
switch (state)
{
case CP14StoreUiState storeState:
_window?.UpdateUI(storeState);
break;
}
}
}

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<Control xmlns="https://spacestation14.io">
<Button Name="ProductButton" Access="Public">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<TextureRect Name="View"
MinSize="48 48"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Stretch="KeepAspectCentered"/>
<RichTextLabel Name="ProductName" VerticalAlignment="Center" Access="Public"/>
<BoxContainer Name="PriceHolder" VerticalAlignment="Center" HorizontalExpand="True" HorizontalAlignment="Right"/>
</BoxContainer>
</BoxContainer>
</Button>
</Control>

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using Content.Shared._CP14.TravelingStoreShip;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Utility;
namespace Content.Client._CP14.TravelingStoreShip;
[GenerateTypedNameReferences]
public sealed partial class CP14StoreProductControl : Control
{
[Dependency] private readonly IEntityManager _entity = default!;
private readonly SpriteSystem _sprite;
public CP14StoreProductControl(CP14StoreUiProductEntry entry)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_sprite = _entity.System<SpriteSystem>();
UpdateName(entry.Name);
UpdateView(entry.Icon);
UpdatePrice(entry.Price);
}
private void UpdatePrice(int price)
{
PriceHolder.RemoveAllChildren();
PriceHolder.AddChild(new CP14PriceControl(price));
}
private void UpdateName(string name)
{
ProductName.Text = $"[bold]{name}[/bold]";
}
private void UpdateView(SpriteSpecifier spriteSpecifier)
{
View.Texture = _sprite.Frame0(spriteSpecifier);
}
}

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<DefaultWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
Title="{Loc 'cp14-store-ui-title'}"
MinSize="800 600"
SetSize="800 600">
<BoxContainer Orientation="Horizontal">
<BoxContainer HorizontalExpand="True" VerticalExpand="True" Orientation="Horizontal">
<!-- Product list (left side UI) -->
<TabContainer SizeFlagsStretchRatio="0.5" Name="Tabs" HorizontalExpand="True" VerticalExpand="True" MinSize="0 200">
<ScrollContainer HorizontalExpand="True" VerticalExpand="True" MinSize="0 200">
<BoxContainer Name="BuyProductsContainer" Orientation="Vertical" HorizontalExpand="True"/>
</ScrollContainer>
<ScrollContainer HorizontalExpand="True" VerticalExpand="True" MinSize="0 200">
<BoxContainer Name="SellProductsContainer" Orientation="Vertical" HorizontalExpand="True"/>
</ScrollContainer>
</TabContainer>
<!-- Station trading data (right side UI) -->
<BoxContainer SizeFlagsStretchRatio="0.5" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" Margin="0 0 10 0">
<controls:StripeBack>
<PanelContainer>
<Label Text="{Loc 'cp14-store-ui-order'}" Align="Center" Margin="0 5 0 3"/>
</PanelContainer>
</controls:StripeBack>
<Label Name="TravelTimeLabel" Text="00:00" HorizontalAlignment="Center" HorizontalExpand="True" Margin="0 15 0 0"/>
<controls:HLine Color="#404040" Thickness="2" Margin="0 5"/>
<RichTextLabel Name="SelectedName" HorizontalExpand="True" HorizontalAlignment="Center" VerticalAlignment="Top" Margin="5"/>
<RichTextLabel Name="SelectedDesc" HorizontalExpand="True" VerticalExpand="True" VerticalAlignment="Top" Margin="5"/>
</BoxContainer>
</BoxContainer>
</BoxContainer>
</DefaultWindow>

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using Content.Shared._CP14.TravelingStoreShip;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
namespace Content.Client._CP14.TravelingStoreShip;
[GenerateTypedNameReferences]
public sealed partial class CP14StoreWindow : DefaultWindow
{
[Dependency] private readonly IGameTiming _timing = default!;
private TimeSpan? _nextTravelTime;
private bool _onStation;
public CP14StoreWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
Tabs.SetTabTitle(0, Loc.GetString("cp14-store-ui-tab-buy"));
Tabs.SetTabTitle(1, Loc.GetString("cp14-store-ui-tab-sell"));
}
public void UpdateUI(CP14StoreUiState state)
{
UpdateProducts(state);
_nextTravelTime = state.NextTravelTime;
_onStation = state.OnStation;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
//Updating time
if (_nextTravelTime is not null)
{
var time = _nextTravelTime.Value - _timing.CurTime;
TravelTimeLabel.Text =
$"{Loc.GetString(_onStation ? "cp14-store-ui-next-travel-out" : "cp14-store-ui-next-travel-in")} {Math.Max(time.Minutes, 0):00}:{Math.Max(time.Seconds, 0):00}";
}
}
private void UpdateProducts(CP14StoreUiState state)
{
BuyProductsContainer.RemoveAllChildren();
SellProductsContainer.RemoveAllChildren();
foreach (var product in state.ProductsBuy)
{
var control = new CP14StoreProductControl(product);
control.ProductButton.OnPressed += _ =>
{
SelectProduct(product);
};
BuyProductsContainer.AddChild(control);
}
foreach (var product in state.ProductsSell)
{
var control = new CP14StoreProductControl(product);
control.ProductButton.OnPressed += _ =>
{
SelectProduct(product);
};
SellProductsContainer.AddChild(control);
}
}
private void SelectProduct(CP14StoreUiProductEntry? entry)
{
SelectedName.Text = entry is null ? string.Empty : $"[bold]{entry.Value.Name}[/bold]";
SelectedDesc.Text = entry is null ? string.Empty : entry.Value.Desc;
}
}