Cargo system (#487)
* simple storeship arriving * pupu * ship cycling * buy positions prototypes * i hate UI * PriceControl * second tab ui * baloon! pallets! * update shop in town * setup billboard timer * split to sell and buy categories * renaming gaming * actually selling * fix infinity selling * improve timer * move description too rigt part UI * bar selling * iron cabinet * purge currency categories * remove town balance, add money box * special proposal, FTLImmune anchor * fix UI * remove tests buying * Update CP14StoreWindow.xaml.cs * currency converter * currency clean up * Update CP14CargoSystem.cs * clean up part 2 * rider petpet * coins audio * coin improvment * Update coins.yml * translate * more coins roundstart * Update wallet.yml * Update wallet.yml * generate coin problem fix * refactor proto reading * fixes * huh * shuttle logshit fix, add to tavern map * Update CP14StationTravelingStoreShipTargetComponent.cs
This commit is contained in:
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<Control xmlns="https://spacestation14.io">
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<GridContainer Columns="6">
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<TextureRect Name="GoldView"
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MinSize="10 10"
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Stretch="KeepAspectCentered"/>
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<Label Name="GoldText"
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Margin="0,0,5,0"/>
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<TextureRect Name="SilverView"
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MinSize="10 10"
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Stretch="KeepAspectCentered"/>
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<Label Name="SilverText"
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Margin="0,0,5,0"/>
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<TextureRect Name="CopperView"
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MinSize="10 10"
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Stretch="KeepAspectCentered"/>
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<Label Name="CopperText"
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Margin="0,0,5,0"/>
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</GridContainer>
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</Control>
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client._CP14.TravelingStoreShip;
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[GenerateTypedNameReferences]
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public sealed partial class CP14PriceControl : Control
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{
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[Dependency] private readonly IEntityManager _entity = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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private readonly SpriteSystem _sprite;
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public CP14PriceControl(int price)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_sprite = _entity.System<SpriteSystem>();
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var rsiPath = new ResPath("_CP14/Interface/Misc/coins.rsi");
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var total = price;
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var gp = total / 100;
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total %= 100;
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var sp = total / 10;
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total %= 10;
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var cp = total;
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CopperView.Texture = _sprite.Frame0(new SpriteSpecifier.Rsi(rsiPath, "c"));
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CopperText.Text = cp.ToString();
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SilverView.Texture = _sprite.Frame0(new SpriteSpecifier.Rsi(rsiPath, "s"));
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SilverText.Text = sp.ToString();
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GoldView.Texture = _sprite.Frame0(new SpriteSpecifier.Rsi(rsiPath, "g"));
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GoldText.Text = gp.ToString();
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}
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}
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using Content.Shared._CP14.TravelingStoreShip;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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namespace Content.Client._CP14.TravelingStoreShip;
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public sealed class CP14StoreBoundUserInterface : BoundUserInterface
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{
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private CP14StoreWindow? _window;
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public CP14StoreBoundUserInterface(EntityUid owner, [NotNull] Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<CP14StoreWindow>();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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switch (state)
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{
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case CP14StoreUiState storeState:
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_window?.UpdateUI(storeState);
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break;
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}
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}
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}
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<Control xmlns="https://spacestation14.io">
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<Button Name="ProductButton" Access="Public">
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<BoxContainer Orientation="Vertical">
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<BoxContainer Orientation="Horizontal">
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<TextureRect Name="View"
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MinSize="48 48"
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HorizontalAlignment="Left"
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VerticalAlignment="Top"
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Stretch="KeepAspectCentered"/>
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<RichTextLabel Name="ProductName" VerticalAlignment="Center" Access="Public"/>
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<BoxContainer Name="PriceHolder" VerticalAlignment="Center" HorizontalExpand="True" HorizontalAlignment="Right"/>
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</BoxContainer>
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</BoxContainer>
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</Button>
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</Control>
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using Content.Shared._CP14.TravelingStoreShip;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Utility;
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namespace Content.Client._CP14.TravelingStoreShip;
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[GenerateTypedNameReferences]
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public sealed partial class CP14StoreProductControl : Control
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{
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[Dependency] private readonly IEntityManager _entity = default!;
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private readonly SpriteSystem _sprite;
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public CP14StoreProductControl(CP14StoreUiProductEntry entry)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_sprite = _entity.System<SpriteSystem>();
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UpdateName(entry.Name);
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UpdateView(entry.Icon);
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UpdatePrice(entry.Price);
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}
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private void UpdatePrice(int price)
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{
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PriceHolder.RemoveAllChildren();
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PriceHolder.AddChild(new CP14PriceControl(price));
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}
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private void UpdateName(string name)
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{
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ProductName.Text = $"[bold]{name}[/bold]";
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}
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private void UpdateView(SpriteSpecifier spriteSpecifier)
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{
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View.Texture = _sprite.Frame0(spriteSpecifier);
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}
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}
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31
Content.Client/_CP14/TravelingStoreShip/CP14StoreWindow.xaml
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31
Content.Client/_CP14/TravelingStoreShip/CP14StoreWindow.xaml
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<DefaultWindow xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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Title="{Loc 'cp14-store-ui-title'}"
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MinSize="800 600"
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SetSize="800 600">
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<BoxContainer Orientation="Horizontal">
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<BoxContainer HorizontalExpand="True" VerticalExpand="True" Orientation="Horizontal">
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<!-- Product list (left side UI) -->
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<TabContainer SizeFlagsStretchRatio="0.5" Name="Tabs" HorizontalExpand="True" VerticalExpand="True" MinSize="0 200">
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<ScrollContainer HorizontalExpand="True" VerticalExpand="True" MinSize="0 200">
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<BoxContainer Name="BuyProductsContainer" Orientation="Vertical" HorizontalExpand="True"/>
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</ScrollContainer>
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<ScrollContainer HorizontalExpand="True" VerticalExpand="True" MinSize="0 200">
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<BoxContainer Name="SellProductsContainer" Orientation="Vertical" HorizontalExpand="True"/>
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</ScrollContainer>
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</TabContainer>
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<!-- Station trading data (right side UI) -->
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<BoxContainer SizeFlagsStretchRatio="0.5" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True" Margin="0 0 10 0">
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<controls:StripeBack>
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<PanelContainer>
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<Label Text="{Loc 'cp14-store-ui-order'}" Align="Center" Margin="0 5 0 3"/>
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</PanelContainer>
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</controls:StripeBack>
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<Label Name="TravelTimeLabel" Text="00:00" HorizontalAlignment="Center" HorizontalExpand="True" Margin="0 15 0 0"/>
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<controls:HLine Color="#404040" Thickness="2" Margin="0 5"/>
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<RichTextLabel Name="SelectedName" HorizontalExpand="True" HorizontalAlignment="Center" VerticalAlignment="Top" Margin="5"/>
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<RichTextLabel Name="SelectedDesc" HorizontalExpand="True" VerticalExpand="True" VerticalAlignment="Top" Margin="5"/>
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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</DefaultWindow>
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using Content.Shared._CP14.TravelingStoreShip;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Timing;
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namespace Content.Client._CP14.TravelingStoreShip;
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[GenerateTypedNameReferences]
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public sealed partial class CP14StoreWindow : DefaultWindow
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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private TimeSpan? _nextTravelTime;
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private bool _onStation;
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public CP14StoreWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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Tabs.SetTabTitle(0, Loc.GetString("cp14-store-ui-tab-buy"));
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Tabs.SetTabTitle(1, Loc.GetString("cp14-store-ui-tab-sell"));
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}
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public void UpdateUI(CP14StoreUiState state)
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{
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UpdateProducts(state);
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_nextTravelTime = state.NextTravelTime;
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_onStation = state.OnStation;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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//Updating time
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if (_nextTravelTime is not null)
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{
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var time = _nextTravelTime.Value - _timing.CurTime;
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TravelTimeLabel.Text =
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$"{Loc.GetString(_onStation ? "cp14-store-ui-next-travel-out" : "cp14-store-ui-next-travel-in")} {Math.Max(time.Minutes, 0):00}:{Math.Max(time.Seconds, 0):00}";
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}
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}
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private void UpdateProducts(CP14StoreUiState state)
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{
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BuyProductsContainer.RemoveAllChildren();
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SellProductsContainer.RemoveAllChildren();
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foreach (var product in state.ProductsBuy)
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{
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var control = new CP14StoreProductControl(product);
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control.ProductButton.OnPressed += _ =>
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{
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SelectProduct(product);
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};
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BuyProductsContainer.AddChild(control);
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}
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foreach (var product in state.ProductsSell)
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{
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var control = new CP14StoreProductControl(product);
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control.ProductButton.OnPressed += _ =>
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{
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SelectProduct(product);
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};
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SellProductsContainer.AddChild(control);
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}
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}
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private void SelectProduct(CP14StoreUiProductEntry? entry)
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{
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SelectedName.Text = entry is null ? string.Empty : $"[bold]{entry.Value.Name}[/bold]";
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SelectedDesc.Text = entry is null ? string.Empty : entry.Value.Desc;
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}
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}
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