Cargo system (#487)
* simple storeship arriving * pupu * ship cycling * buy positions prototypes * i hate UI * PriceControl * second tab ui * baloon! pallets! * update shop in town * setup billboard timer * split to sell and buy categories * renaming gaming * actually selling * fix infinity selling * improve timer * move description too rigt part UI * bar selling * iron cabinet * purge currency categories * remove town balance, add money box * special proposal, FTLImmune anchor * fix UI * remove tests buying * Update CP14StoreWindow.xaml.cs * currency converter * currency clean up * Update CP14CargoSystem.cs * clean up part 2 * rider petpet * coins audio * coin improvment * Update coins.yml * translate * more coins roundstart * Update wallet.yml * Update wallet.yml * generate coin problem fix * refactor proto reading * fixes * huh * shuttle logshit fix, add to tavern map * Update CP14StationTravelingStoreShipTargetComponent.cs
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@@ -13,7 +13,7 @@ public sealed class CP14CurrencyCollectConditionSystem : EntitySystem
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{
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly SharedObjectivesSystem _objectives = default!;
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[Dependency] private readonly CP14CurrencySystem _currency = default!;
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[Dependency] private readonly CP14SharedCurrencySystem _currency = default!;
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private EntityQuery<ContainerManagerComponent> _containerQuery;
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@@ -35,7 +35,7 @@ public sealed class CP14CurrencyCollectConditionSystem : EntitySystem
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private void OnAfterAssign(Entity<CP14CurrencyCollectConditionComponent> condition, ref ObjectiveAfterAssignEvent args)
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{
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_metaData.SetEntityName(condition.Owner, Loc.GetString(condition.Comp.ObjectiveText), args.Meta);
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_metaData.SetEntityDescription(condition.Owner, Loc.GetString(condition.Comp.ObjectiveDescription, ("coins", _currency.GetPrettyCurrency(condition.Comp.Currency))), args.Meta);
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_metaData.SetEntityDescription(condition.Owner, Loc.GetString(condition.Comp.ObjectiveDescription, ("coins", _currency.GetCurrencyPrettyString(condition.Comp.Currency))), args.Meta);
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_objectives.SetIcon(condition.Owner, condition.Comp.ObjectiveSprite);
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}
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@@ -71,7 +71,7 @@ public sealed class CP14CurrencyCollectConditionSystem : EntitySystem
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foreach (var entity in container.ContainedEntities)
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{
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// check if this is the item
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count += CheckCurrency(entity, condition);
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count += _currency.GetTotalCurrency(entity);
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// if it is a container check its contents
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if (_containerQuery.TryGetComponent(entity, out var containerManager))
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@@ -88,7 +88,7 @@ public sealed class CP14CurrencyCollectConditionSystem : EntitySystem
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private void CheckEntity(EntityUid entity, CP14CurrencyCollectConditionComponent condition, ref Stack<ContainerManagerComponent> containerStack, ref int counter)
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{
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// check if this is the item
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counter += CheckCurrency(entity, condition);
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counter += _currency.GetTotalCurrency(entity);
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//we don't check the inventories of sentient entity
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if (!TryComp<MindContainerComponent>(entity, out _))
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@@ -98,16 +98,4 @@ public sealed class CP14CurrencyCollectConditionSystem : EntitySystem
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containerStack.Push(containerManager);
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}
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}
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private int CheckCurrency(EntityUid entity, CP14CurrencyCollectConditionComponent condition)
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{
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// check if this is the target
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if (!TryComp<CP14CurrencyComponent>(entity, out var target))
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return 0;
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if (target.Category != condition.Category)
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return 0;
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return _currency.GetTotalCurrency(entity);
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}
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}
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