Merge branch 'master' into 21-04-2024-species-naming
This commit is contained in:
43
Resources/Prototypes/_CP14/Entities/Clothing/Eyes/eyes.yml
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43
Resources/Prototypes/_CP14/Entities/Clothing/Eyes/eyes.yml
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@@ -0,0 +1,43 @@
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- type: entity
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abstract: true
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parent: Clothing
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id: CP14ClothingEyesBase
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components:
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- type: Sprite
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state: icon
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- type: Item
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size: Small
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- type: Clothing
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equipDelay: 0.4
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unequipDelay: 0
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slots: [eyes]
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- type: entity
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parent: CP14ClothingEyesBase
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id: CP14ClothingEyesMonocle
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name: monocle
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description: Aristocratic, fancy, gold-plated.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Eyes/monocle.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Eyes/monocle.rsi
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- type: entity
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parent: CP14ClothingEyesBase
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id: CP14ClothingEyesGoldGlasses
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name: gold glasses
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description: Aristocratic, fancy, gold-plated.
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components:
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- type: Foldable
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canFoldInsideContainer: true
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unfoldVerbText: fold-flip-verb
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foldVerbText: fold-flip-verb
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- type: FoldableClothing
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foldedEquippedPrefix: flipped
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foldedHeldPrefix: flipped
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- type: Sprite
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sprite: _CP14/Clothing/Eyes/gold_glasses.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Eyes/gold_glasses.rsi
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@@ -19,8 +19,7 @@
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description: A mask intented to be worn by not the brightest individuals. Executioners put them on themselves and the victim before execution.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Masks/pluto-mask.rsi
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sprite: _CP14/Clothing/Masks/sinner.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Masks/pluto-mask.rsi
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- type: IdentityBlocker
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sprite: _CP14/Clothing/Masks/sinner.rsi
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- type: IdentityBlocker
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@@ -20,4 +20,15 @@
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- type: Sprite
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sprite: _CP14/Clothing/Pants/harlequin.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Pants/harlequin.rsi
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sprite: _CP14/Clothing/Pants/harlequin.rsi
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- type: entity
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parent: CP14ClothingPantsBase
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id: CP14ClothingPantsAristocratic
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name: aristocrat's pants
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description: Pants with enough quality fabric that you don't want to cave in them.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Pants/aristocratic.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Pants/aristocratic.rsi
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@@ -13,7 +13,7 @@
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- type: entity
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parent: CP14ClothingShirtBase
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id: CP14ClothingShirtHarlequineRed
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id: CP14ClothingShirtHarlequineRed
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name: red harlequin shirt
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description: It doesn't show the bloodstains that are left behind after bad jokes.
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components:
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@@ -21,4 +21,15 @@
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sprite: _CP14/Clothing/Shirt/harlequine_red.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Shirt/harlequine_red.rsi
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- type: entity
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parent: CP14ClothingShirtBase
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id: CP14ClothingShirtSteampunk
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name: brass reinforced shirt
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description: A white shirt with brass inserts
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Shirt/steampunk.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Shirt/steampunk.rsi
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@@ -22,4 +22,15 @@
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- type: Sprite
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sprite: _CP14/Clothing/Shoes/black.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Shoes/black.rsi
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sprite: _CP14/Clothing/Shoes/black.rsi
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- type: entity
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parent: CP14ClothingShoesBase
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id: CP14ClothingAristocraticShoesBlack
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name: aristocratic black boots
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description: They're expensive enough that you don't want to go caving in them.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Shoes/aristocratic_black.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Shoes/aristocratic_black.rsi
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@@ -0,0 +1,65 @@
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- type: entity
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id: CP14WallmountTorch
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name: wallmount torch
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description: A good, reliable light source. Too bad it doesn't last.
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placement:
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mode: SnapgridCenter
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components:
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- type: Transform
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anchored: true
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- type: Clickable
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- type: InteractionOutline
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- type: Sprite
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noRot: true
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sprite: _CP14/Structures/Decoration/wallmount_torch.rsi
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offset: 0, 0.25
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layers:
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- state: base
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Wood
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 80
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- trigger:
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!type:DamageTypeTrigger
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damageType: Heat
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damage: 50
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: CP14FlammableAmbientSound
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- type: AmbientSound
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enabled: false
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volume: -5
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range: 5
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sound:
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path: /Audio/Ambience/Objects/fireplace.ogg
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- type: Appearance
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- type: Reactive
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groups:
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Flammable: [ Touch ]
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Extinguish: [ Touch ]
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- type: Flammable
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fireSpread: false
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canResistFire: false
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alwaysCombustible: true
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canExtinguish: true
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firestacksOnIgnite: 0.5
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firestackFade: 0.3
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firestackFadeOnIgnite: 0.3
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firestackFadeFade: -0.2
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damage:
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types:
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Heat: 0.01
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- type: FireVisuals
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sprite: _CP14/Structures/Decoration/wallmount_torch.rsi
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normalState: fire
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- type: Construction
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graph: CP14WallmountTorch
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node: CP14WallmountTorch
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@@ -13,4 +13,22 @@
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doAfter: 3
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- node: CP14Bonfire
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entity: CP14Bonfire
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entity: CP14Bonfire
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- type: constructionGraph
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id: CP14WallmountTorch
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start: start
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graph:
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- node: start
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actions:
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- !type:DestroyEntity {}
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edges:
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- to: CP14WallmountTorch
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steps:
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- material: WoodPlank
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amount: 5
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doAfter: 3
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- node: CP14WallmountTorch
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entity: CP14WallmountTorch
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@@ -52,6 +52,25 @@
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conditions:
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- !type:TileNotBlocked
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- type: construction
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crystallPunkAllowed: true
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name: Wallmount torch
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description: A torch attached to the wall
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id: CP14WallmountTorch
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graph: CP14WallmountTorch
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startNode: start
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targetNode: CP14WallmountTorch
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category: construction-category-furniture
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icon:
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sprite: _CP14/Structures/Decoration/wallmount_torch.rsi
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state: fire
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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canRotate: true
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conditions:
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- !type:TileNotBlocked
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- type: construction
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crystallPunkAllowed: true
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name: Wooden chest
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