Revert the other arch changes (#21871)

This commit is contained in:
metalgearsloth
2023-11-24 11:19:46 +11:00
committed by GitHub
parent 15052bf7c2
commit d4bed09cdc
32 changed files with 108 additions and 309 deletions

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@@ -109,7 +109,7 @@ public abstract class SharedAnomalySystem : EntitySystem
var pulse = EnsureComp<AnomalyPulsingComponent>(uid);
pulse.EndTime = Timing.CurTime + pulse.PulseDuration;
Appearance.SetData(uid, AnomalyVisuals.IsPulsing, true);
var ev = new AnomalyPulseEvent(uid, component.Stability, component.Severity);
RaiseLocalEvent(uid, ref ev, true);
}

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@@ -1,4 +1,5 @@
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.Containers;

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@@ -1,7 +1,9 @@
using Content.Shared.ActionBlocker;
using Content.Shared.Buckle.Components;
using Content.Shared.Movement.Events;
using Content.Shared.StepTrigger.Systems;
using Robust.Shared.Network;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
namespace Content.Shared.Chasm;

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@@ -1,3 +1,4 @@
using System.Numerics;
using Content.Shared.ActionBlocker;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
@@ -12,6 +13,7 @@ using Content.Shared.Hands.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Systems;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Stunnable;

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@@ -110,7 +110,7 @@ namespace Content.Shared.Containers.ItemSlots
/// </summary>
public void RemoveItemSlot(EntityUid uid, ItemSlot slot, ItemSlotsComponent? itemSlots = null)
{
if (TerminatingOrDeleted(uid) || slot.ContainerSlot == null)
if (Terminating(uid) || slot.ContainerSlot == null)
return;
slot.ContainerSlot.Shutdown();

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@@ -3,6 +3,7 @@ using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Alert;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Buckle.Components;
using Content.Shared.Cuffs.Components;
using Content.Shared.Damage;

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@@ -14,6 +14,7 @@ using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Inventory;
@@ -23,9 +24,9 @@ public abstract partial class InventorySystem
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;

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@@ -106,7 +106,7 @@ public sealed class LockSystem : EntitySystem
lockComp.Locked = true;
_appearanceSystem.SetData(uid, StorageVisuals.Locked, true);
Dirty(uid, lockComp);
Dirty(lockComp);
var ev = new LockToggledEvent(true);
RaiseLocalEvent(uid, ref ev, true);
@@ -134,7 +134,7 @@ public sealed class LockSystem : EntitySystem
lockComp.Locked = false;
_appearanceSystem.SetData(uid, StorageVisuals.Locked, false);
Dirty(uid, lockComp);
Dirty(lockComp);
var ev = new LockToggledEvent(false);
RaiseLocalEvent(uid, ref ev, true);

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@@ -1,5 +1,8 @@
using Content.Shared.Mech;
using Content.Shared.Mech.Equipment.Components;
using Content.Shared.Mech.Equipment.Systems;
using Content.Shared.Timing;
using Robust.Shared.Audio;
using System.Linq;
namespace Content.Shared.Mech.Equipment.Systems;

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@@ -12,6 +12,7 @@ using Content.Shared.Popups;
using Content.Shared.RCD.Components;
using Content.Shared.Tag;
using Content.Shared.Tiles;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;

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@@ -6,6 +6,7 @@ using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Radio.Components;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Content.Shared.Wires;
using Robust.Shared.Containers;

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@@ -20,7 +20,9 @@ using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;

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@@ -1,5 +1,7 @@
using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.Audio;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory.Events;
@@ -9,11 +11,15 @@ using Content.Shared.Database;
using Content.Shared.Hands;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Systems;
using Content.Shared.Standing;
using Content.Shared.StatusEffect;
using Content.Shared.Throwing;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Player;
namespace Content.Shared.Stunnable;

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@@ -1,7 +1,9 @@
using Content.Shared.Examine;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Weapons.Ranged.Systems;