predict morgue and crematorium (#39293)
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@@ -1,10 +0,0 @@
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using Content.Shared.Storage.Components;
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using Robust.Shared.GameStates;
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namespace Content.Client.Storage.Components;
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[RegisterComponent]
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public sealed partial class EntityStorageComponent : SharedEntityStorageComponent
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{
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}
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@@ -31,7 +31,7 @@ public sealed class EntityStorageSystem : SharedEntityStorageSystem
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SubscribeLocalEvent<EntityStorageComponent, ComponentHandleState>(OnHandleState);
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}
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public override bool ResolveStorage(EntityUid uid, [NotNullWhen(true)] ref SharedEntityStorageComponent? component)
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public override bool ResolveStorage(EntityUid uid, [NotNullWhen(true)] ref EntityStorageComponent? component)
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{
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if (component != null)
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return true;
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