Zombie Mode 𝓡𝓮𝓭𝓾𝔁 (#18199)

* zombie mode redux

* the great zombie changes

* fix this

* 65 down to 50

* empty

* Changes to address stalling

* make zombie nukies no longer nukies

* actually work
This commit is contained in:
Nemanja
2023-07-25 17:31:35 -04:00
committed by GitHub
parent 763156f6ec
commit d55cd23b0a
20 changed files with 604 additions and 493 deletions

View File

@@ -140,14 +140,14 @@
Poison: 0.8
- type: damageModifierSet
id: Zombie #Blunt resistent and immune to biological threats, but can be hacked apart and burned
id: Zombie #Blunt resistant and immune to biological threats, but can be hacked apart and burned
coefficients:
Blunt: 0.7
Slash: 1.1
Piercing: 0.9
Shock: 1.5
Shock: 1.25
Cold: 0.3
Heat: 2.0
Heat: 1.5
Poison: 0.0
Radiation: 0.0

View File

@@ -309,6 +309,11 @@
weight: 2.5
duration: 1
- type: ZombieRule
minStartDelay: 0 #let them know immediately
maxStartDelay: 10
maxInitialInfected: 3 #fewer zombies
minInitialInfectedGrace: 300 #less time to prepare
maxInitialInfectedGrace: 450
- type: entity
id: LoneOpsSpawn

View File

@@ -5,6 +5,7 @@
- Syndicate
- Xeno
- PetsNT
- Zombie
- type: npcFaction
id: NanoTrasen
@@ -12,6 +13,7 @@
- SimpleHostile
- Syndicate
- Xeno
- Zombie
- type: npcFaction
id: Mouse
@@ -26,6 +28,7 @@
hostile:
- Mouse
- SimpleHostile
- Zombie
- Xeno
- type: npcFaction
@@ -35,6 +38,7 @@
- Syndicate
- Passive
- PetsNT
- Zombie
- type: npcFaction
id: SimpleNeutral
@@ -46,6 +50,7 @@
- SimpleHostile
- Xeno
- PetsNT
- Zombie
- type: npcFaction
id: Xeno
@@ -54,3 +59,14 @@
- Syndicate
- Passive
- PetsNT
- Zombie
- type: npcFaction
id: Zombie
hostile:
- NanoTrasen
- SimpleNeutral
- SimpleHostile
- Syndicate
- Passive
- PetsNT

View File

@@ -2,5 +2,5 @@
id: Secret
weights:
Nukeops: 0.25
Traitor: 0.70
# Zombie: 0.05
Traitor: 0.65
Zombie: 0.10