Merge remote-tracking branch 'upstream/stable' into ed-27-05-2025-upstream-sync

# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Guidebook/Controls/GuideReagentReaction.xaml.cs
#	Content.IntegrationTests/Tests/Chemistry/TryAllReactionsTest.cs
#	Content.Server/Procedural/DungeonJob/DungeonJob.OreDunGen.cs
#	Resources/Prototypes/Entities/Effects/chemistry_effects.yml
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/GameRules/meteorswarms.yml
#	Resources/Prototypes/Procedural/dungeon_configs.yml
This commit is contained in:
Ed
2025-05-27 12:21:14 +03:00
1165 changed files with 76878 additions and 44718 deletions

View File

@@ -15,6 +15,7 @@ namespace Content.Client.Ghost
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly PointLightSystem _pointLightSystem = default!;
[Dependency] private readonly ContentEyeSystem _contentEye = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
public int AvailableGhostRoleCount { get; private set; }
@@ -35,7 +36,7 @@ namespace Content.Client.Ghost
var query = AllEntityQuery<GhostComponent, SpriteComponent>();
while (query.MoveNext(out var uid, out _, out var sprite))
{
sprite.Visible = value || uid == _playerManager.LocalEntity;
_sprite.SetVisible((uid, sprite), value || uid == _playerManager.LocalEntity);
}
}
}
@@ -72,7 +73,7 @@ namespace Content.Client.Ghost
private void OnStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
{
if (TryComp(uid, out SpriteComponent? sprite))
sprite.Visible = GhostVisibility || uid == _playerManager.LocalEntity;
_sprite.SetVisible((uid, sprite), GhostVisibility || uid == _playerManager.LocalEntity);
}
private void OnToggleLighting(EntityUid uid, EyeComponent component, ToggleLightingActionEvent args)
@@ -155,7 +156,7 @@ namespace Content.Client.Ghost
private void OnGhostState(EntityUid uid, GhostComponent component, ref AfterAutoHandleStateEvent args)
{
if (TryComp<SpriteComponent>(uid, out var sprite))
sprite.LayerSetColor(0, component.Color);
_sprite.LayerSetColor((uid, sprite), 0, component.Color);
if (uid != _playerManager.LocalEntity)
return;