Merge remote-tracking branch 'upstream/stable' into ed-27-05-2025-upstream-sync

# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Guidebook/Controls/GuideReagentReaction.xaml.cs
#	Content.IntegrationTests/Tests/Chemistry/TryAllReactionsTest.cs
#	Content.Server/Procedural/DungeonJob/DungeonJob.OreDunGen.cs
#	Resources/Prototypes/Entities/Effects/chemistry_effects.yml
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml
#	Resources/Prototypes/GameRules/meteorswarms.yml
#	Resources/Prototypes/Procedural/dungeon_configs.yml
This commit is contained in:
Ed
2025-05-27 12:21:14 +03:00
1165 changed files with 76878 additions and 44718 deletions

View File

@@ -1,89 +0,0 @@
using Content.Server.Atmos.Components;
using Content.Shared.Atmos.Visuals;
using Robust.Server.GameObjects;
using Robust.Shared.Random;
namespace Content.Server.Atmos.EntitySystems;
public sealed class AtmosPlaqueSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AtmosPlaqueComponent, MapInitEvent>(OnPlaqueMapInit);
}
private void OnPlaqueMapInit(EntityUid uid, AtmosPlaqueComponent component, MapInitEvent args)
{
var rand = _random.Next(100);
// Let's not pat ourselves on the back too hard.
// 1% chance of zumos
if (rand == 0) component.Type = PlaqueType.Zumos;
// 9% FEA
else if (rand <= 10) component.Type = PlaqueType.Fea;
// 45% ZAS
else if (rand <= 55) component.Type = PlaqueType.Zas;
// 45% LINDA
else component.Type = PlaqueType.Linda;
UpdateSign(uid, component);
}
public void UpdateSign(EntityUid uid, AtmosPlaqueComponent component)
{
var metaData = MetaData(uid);
var val = component.Type switch
{
PlaqueType.Zumos =>
Loc.GetString("atmos-plaque-component-desc-zum"),
PlaqueType.Fea =>
Loc.GetString("atmos-plaque-component-desc-fea"),
PlaqueType.Linda =>
Loc.GetString("atmos-plaque-component-desc-linda"),
PlaqueType.Zas =>
Loc.GetString("atmos-plaque-component-desc-zas"),
PlaqueType.Unset => Loc.GetString("atmos-plaque-component-desc-unset"),
_ => Loc.GetString("atmos-plaque-component-desc-unset"),
};
_metaData.SetEntityDescription(uid, val, metaData);
var val1 = component.Type switch
{
PlaqueType.Zumos =>
Loc.GetString("atmos-plaque-component-name-zum"),
PlaqueType.Fea =>
Loc.GetString("atmos-plaque-component-name-fea"),
PlaqueType.Linda =>
Loc.GetString("atmos-plaque-component-name-linda"),
PlaqueType.Zas =>
Loc.GetString("atmos-plaque-component-name-zas"),
PlaqueType.Unset => Loc.GetString("atmos-plaque-component-name-unset"),
_ => Loc.GetString("atmos-plaque-component-name-unset"),
};
_metaData.SetEntityName(uid, val1, metaData);
if (TryComp<AppearanceComponent>(uid, out var appearance))
{
var state = component.Type == PlaqueType.Zumos ? "zumosplaque" : "atmosplaque";
_appearance.SetData(uid, AtmosPlaqueVisuals.State, state, appearance);
}
}
}
// If you get the ZUM plaque it means your round will be blessed with good engineering luck.
public enum PlaqueType : byte
{
Unset = 0,
Zumos,
Fea,
Linda,
Zas
}

View File

@@ -81,7 +81,10 @@ public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
private void OnTileChanged(ref TileChangedEvent ev)
{
InvalidateTile(ev.NewTile.GridUid, ev.NewTile.GridIndices);
foreach (var change in ev.Changes)
{
InvalidateTile(ev.Entity.Owner, change.GridIndices);
}
}
private void OnPrototypesReloaded(PrototypesReloadedEventArgs ev)

View File

@@ -1,8 +1,7 @@
using Content.Server.Atmos.Components;
using Content.Server.Shuttles.Systems;
using Content.Shared.Maps;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Events;
namespace Content.Server.Atmos.EntitySystems;
@@ -12,40 +11,29 @@ namespace Content.Server.Atmos.EntitySystems;
/// </summary>
public sealed class AutomaticAtmosSystem : EntitySystem
{
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
SubscribeLocalEvent<MapGridComponent, MassDataChangedEvent>(OnMassDataChanged);
}
private void OnTileChanged(ref TileChangedEvent ev)
private void OnMassDataChanged(Entity<MapGridComponent> ent, ref MassDataChangedEvent ev)
{
// Only if a atmos-holding tile has been added or removed.
// Also, these calls are surprisingly slow.
// TODO: Make tiledefmanager cache the IsSpace property, and turn this lookup-through-two-interfaces into
// TODO: a simple array lookup, as tile IDs are likely contiguous, and there's at most 2^16 possibilities anyway.
var oldSpace = ev.OldTile.IsSpace(_tileDefinitionManager);
var newSpace = ev.NewTile.IsSpace(_tileDefinitionManager);
if (!(oldSpace && !newSpace ||
!oldSpace && newSpace) ||
_atmosphereSystem.HasAtmosphere(ev.Entity))
return;
if (!TryComp<PhysicsComponent>(ev.Entity, out var physics))
if (_atmosphereSystem.HasAtmosphere(ent))
return;
// We can't actually count how many tiles there are efficiently, so instead estimate with the mass.
if (physics.Mass / ShuttleSystem.TileMassMultiplier >= 7.0f)
if (ev.NewMass / ShuttleSystem.TileDensityMultiplier >= 7.0f)
{
AddComp<GridAtmosphereComponent>(ev.Entity);
Log.Info($"Giving grid {ev.Entity} GridAtmosphereComponent.");
AddComp<GridAtmosphereComponent>(ent);
Log.Info($"Giving grid {ent} GridAtmosphereComponent.");
}
// It's not super important to remove it should the grid become too small again.
// If explosions ever gain the ability to outright shatter grids, do rethink this.
return;
}
}