Merge remote-tracking branch 'upstream/stable' into ed-27-05-2025-upstream-sync
# Conflicts: # .github/CODEOWNERS # Content.Client/Guidebook/Controls/GuideReagentReaction.xaml.cs # Content.IntegrationTests/Tests/Chemistry/TryAllReactionsTest.cs # Content.Server/Procedural/DungeonJob/DungeonJob.OreDunGen.cs # Resources/Prototypes/Entities/Effects/chemistry_effects.yml # Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml # Resources/Prototypes/GameRules/meteorswarms.yml # Resources/Prototypes/Procedural/dungeon_configs.yml
This commit is contained in:
@@ -0,0 +1,33 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared.EntityEffects;
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using Robust.Shared.Prototypes;
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namespace Content.Server.EntityEffects.EffectConditions;
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/// <summary>
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/// Condition for if the entity is successfully breathing.
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/// </summary>
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public sealed partial class Breathing : EntityEffectCondition
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{
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/// <summary>
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/// If true, the entity must not have trouble breathing to pass.
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/// </summary>
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[DataField]
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public bool IsBreathing = true;
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public override bool Condition(EntityEffectBaseArgs args)
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{
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if (!args.EntityManager.TryGetComponent(args.TargetEntity, out RespiratorComponent? respiratorComp))
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return !IsBreathing; // They do not breathe.
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var breathingState = args.EntityManager.System<RespiratorSystem>().IsBreathing((args.TargetEntity, respiratorComp));
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return IsBreathing == breathingState;
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}
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public override string GuidebookExplanation(IPrototypeManager prototype)
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{
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return Loc.GetString("reagent-effect-condition-guidebook-breathing",
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("isBreathing", IsBreathing));
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}
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}
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@@ -0,0 +1,31 @@
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using Content.Shared.Body.Components;
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using Content.Shared.EntityEffects;
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using Robust.Shared.Prototypes;
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namespace Content.Server.EntityEffects.EffectConditions;
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/// <summary>
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/// Condition for if the entity is or isn't wearing internals.
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/// </summary>
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public sealed partial class Internals : EntityEffectCondition
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{
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/// <summary>
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/// To pass, the entity's internals must have this same state.
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/// </summary>
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[DataField]
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public bool UsingInternals = true;
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public override bool Condition(EntityEffectBaseArgs args)
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{
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if (!args.EntityManager.TryGetComponent(args.TargetEntity, out InternalsComponent? internalsComp))
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return !UsingInternals; // They have no internals to wear.
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var internalsState = internalsComp.GasTankEntity == null;
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return UsingInternals == internalsState;
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}
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public override string GuidebookExplanation(IPrototypeManager prototype)
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{
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return Loc.GetString("reagent-effect-condition-guidebook-internals", ("usingInternals", UsingInternals));
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}
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}
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@@ -8,34 +8,49 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Server.EntityEffects.Effects;
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/// <summary>
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/// Tries to force someone to emote (scream, laugh, etc). Still respects whitelists/blacklists and other limits of the specified emote unless forced.
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/// Tries to force someone to emote (scream, laugh, etc). Still respects whitelists/blacklists and other limits unless specially forced.
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/// </summary>
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[UsedImplicitly]
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public sealed partial class Emote : EntityEffect
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{
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[DataField("emote", customTypeSerializer: typeof(PrototypeIdSerializer<EmotePrototype>))]
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public string? EmoteId;
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/// <summary>
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/// The emote the entity will preform.
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/// </summary>
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[DataField("emote", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EmotePrototype>))]
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public string EmoteId;
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/// <summary>
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/// If the emote should be recorded in chat.
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/// </summary>
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[DataField]
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public bool ShowInChat;
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/// <summary>
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/// If the forced emote will be listed in the guidebook.
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/// </summary>
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[DataField]
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public bool ShowInGuidebook;
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/// <summary>
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/// If true, the entity will preform the emote even if they normally can't.
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/// </summary>
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[DataField]
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public bool Force = false;
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// JUSTIFICATION: Emoting is flavor, so same reason popup messages are not in here.
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> null;
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{
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if (!ShowInGuidebook)
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return null; // JUSTIFICATION: Emoting is mostly flavor, so same reason popup messages are not in here.
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return Loc.GetString("reagent-effect-guidebook-emote", ("chance", Probability), ("emote", EmoteId));
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}
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public override void Effect(EntityEffectBaseArgs args)
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{
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if (EmoteId == null)
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return;
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var chatSys = args.EntityManager.System<ChatSystem>();
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if (ShowInChat)
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chatSys.TryEmoteWithChat(args.TargetEntity, EmoteId, ChatTransmitRange.GhostRangeLimit, forceEmote: Force);
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else
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chatSys.TryEmoteWithoutChat(args.TargetEntity, EmoteId);
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}
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}
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141
Content.Server/EntityEffects/Effects/EvenHealthChange.cs
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141
Content.Server/EntityEffects/Effects/EvenHealthChange.cs
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@@ -0,0 +1,141 @@
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.EntityEffects;
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using Content.Shared.FixedPoint;
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using Content.Shared.Localizations;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Server.EntityEffects.Effects;
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/// <summary>
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/// Version of <see cref="HealthChange"/> that distributes the healing to groups
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/// </summary>
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[UsedImplicitly]
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public sealed partial class EvenHealthChange : EntityEffect
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{
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/// <summary>
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/// Damage to heal, collected into entire damage groups.
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/// </summary>
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[DataField(required: true)]
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public Dictionary<ProtoId<DamageGroupPrototype>, FixedPoint2> Damage = new();
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/// <summary>
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/// Should this effect scale the damage by the amount of chemical in the solution?
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/// Useful for touch reactions, like styptic powder or acid.
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/// Only usable if the EntityEffectBaseArgs is an EntityEffectReagentArgs.
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/// </summary>
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[DataField]
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public bool ScaleByQuantity;
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/// <summary>
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/// Should this effect ignore damage modifiers?
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/// </summary>
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[DataField]
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public bool IgnoreResistances = true;
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protected override string ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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{
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var damages = new List<string>();
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var heals = false;
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var deals = false;
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var damagableSystem = entSys.GetEntitySystem<DamageableSystem>();
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var universalReagentDamageModifier = damagableSystem.UniversalReagentDamageModifier;
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var universalReagentHealModifier = damagableSystem.UniversalReagentHealModifier;
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foreach (var (group, amount) in Damage)
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{
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var groupProto = prototype.Index(group);
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var sign = FixedPoint2.Sign(amount);
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var mod = 1f;
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if (sign < 0)
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{
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heals = true;
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mod = universalReagentHealModifier;
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}
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else if (sign > 0)
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{
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deals = true;
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mod = universalReagentDamageModifier;
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}
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damages.Add(
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Loc.GetString("health-change-display",
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("kind", groupProto.LocalizedName),
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("amount", MathF.Abs(amount.Float() * mod)),
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("deltasign", sign)
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));
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}
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var healsordeals = heals ? (deals ? "both" : "heals") : (deals ? "deals" : "none");
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return Loc.GetString("reagent-effect-guidebook-even-health-change",
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("chance", Probability),
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("changes", ContentLocalizationManager.FormatList(damages)),
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("healsordeals", healsordeals));
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}
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public override void Effect(EntityEffectBaseArgs args)
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{
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if (!args.EntityManager.TryGetComponent<DamageableComponent>(args.TargetEntity, out var damageable))
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return;
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var protoMan = IoCManager.Resolve<IPrototypeManager>();
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var scale = FixedPoint2.New(1);
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if (args is EntityEffectReagentArgs reagentArgs)
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{
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scale = ScaleByQuantity ? reagentArgs.Quantity * reagentArgs.Scale : reagentArgs.Scale;
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}
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var damagableSystem = args.EntityManager.System<DamageableSystem>();
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var universalReagentDamageModifier = damagableSystem.UniversalReagentDamageModifier;
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var universalReagentHealModifier = damagableSystem.UniversalReagentHealModifier;
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var dspec = new DamageSpecifier();
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foreach (var (group, amount) in Damage)
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{
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var groupProto = protoMan.Index(group);
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var groupDamage = new Dictionary<string, FixedPoint2>();
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foreach (var damageId in groupProto.DamageTypes)
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{
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var damageAmount = damageable.Damage.DamageDict.GetValueOrDefault(damageId);
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if (damageAmount != FixedPoint2.Zero)
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groupDamage.Add(damageId, damageAmount);
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}
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var sum = groupDamage.Values.Sum();
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foreach (var (damageId, damageAmount) in groupDamage)
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{
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var existing = dspec.DamageDict.GetOrNew(damageId);
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dspec.DamageDict[damageId] = existing + damageAmount / sum * amount;
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}
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}
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if (universalReagentDamageModifier != 1 || universalReagentHealModifier != 1)
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{
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foreach (var (type, val) in dspec.DamageDict)
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{
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if (val < 0f)
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{
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dspec.DamageDict[type] = val * universalReagentHealModifier;
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}
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if (val > 0f)
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{
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dspec.DamageDict[type] = val * universalReagentDamageModifier;
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}
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}
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}
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damagableSystem.TryChangeDamage(
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args.TargetEntity,
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dspec * scale,
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IgnoreResistances,
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interruptsDoAfters: false);
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}
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}
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@@ -64,48 +64,6 @@ namespace Content.Server.EntityEffects.Effects
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damageSpec = entSys.GetEntitySystem<DamageableSystem>().ApplyUniversalAllModifiers(damageSpec);
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foreach (var group in prototype.EnumeratePrototypes<DamageGroupPrototype>())
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{
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if (!damageSpec.TryGetDamageInGroup(group, out var amount))
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continue;
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var relevantTypes = damageSpec.DamageDict
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.Where(x => x.Value != FixedPoint2.Zero && group.DamageTypes.Contains(x.Key)).ToList();
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if (relevantTypes.Count != group.DamageTypes.Count)
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continue;
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var sum = FixedPoint2.Zero;
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foreach (var type in group.DamageTypes)
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{
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sum += damageSpec.DamageDict.GetValueOrDefault(type);
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}
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// if the total sum of all the types equal the damage amount,
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// assume that they're evenly distributed.
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if (sum != amount)
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continue;
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var sign = FixedPoint2.Sign(amount);
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if (sign < 0)
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heals = true;
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if (sign > 0)
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deals = true;
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damages.Add(
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Loc.GetString("health-change-display",
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("kind", group.LocalizedName),
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("amount", MathF.Abs(amount.Float())),
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("deltasign", sign)
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));
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foreach (var type in group.DamageTypes)
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{
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damageSpec.DamageDict.Remove(type);
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}
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}
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foreach (var (kind, amount) in damageSpec.DamageDict)
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{
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var sign = FixedPoint2.Sign(amount);
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