Merge remote-tracking branch 'upstream/stable' into ed-27-05-2025-upstream-sync
# Conflicts: # .github/CODEOWNERS # Content.Client/Guidebook/Controls/GuideReagentReaction.xaml.cs # Content.IntegrationTests/Tests/Chemistry/TryAllReactionsTest.cs # Content.Server/Procedural/DungeonJob/DungeonJob.OreDunGen.cs # Resources/Prototypes/Entities/Effects/chemistry_effects.yml # Resources/Prototypes/Entities/Mobs/Customization/Markings/human_hair.yml # Resources/Prototypes/GameRules/meteorswarms.yml # Resources/Prototypes/Procedural/dungeon_configs.yml
This commit is contained in:
@@ -1,14 +1,21 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Systems;
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using Content.Server.Buckle.Systems;
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using Content.Server.Doors.Systems;
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using Content.Server.Parallax;
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using Content.Server.Procedural;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.Station.Systems;
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using Content.Server.Stunnable;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Damage;
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using Content.Shared.GameTicking;
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using Content.Shared.Light.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using Content.Shared.Salvage;
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using Content.Shared.Shuttles.Systems;
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using Content.Shared.Throwing;
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@@ -34,21 +41,22 @@ namespace Content.Server.Shuttles.Systems;
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public sealed partial class ShuttleSystem : SharedShuttleSystem
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{
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[Dependency] private readonly IAdminLogManager _logger = default!;
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[Dependency] private readonly IComponentFactory _factory = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly MapSystem _mapSystem = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
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[Dependency] private readonly BiomeSystem _biomes = default!;
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[Dependency] private readonly BodySystem _bobby = default!;
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[Dependency] private readonly BuckleSystem _buckle = default!;
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[Dependency] private readonly DamageableSystem _damageSys = default!;
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[Dependency] private readonly DockingSystem _dockSystem = default!;
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[Dependency] private readonly DungeonSystem _dungeon = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly FixtureSystem _fixtures = default!;
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[Dependency] private readonly MapLoaderSystem _loader = default!;
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[Dependency] private readonly MapSystem _mapSystem = default!;
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[Dependency] private readonly MetaDataSystem _metadata = default!;
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[Dependency] private readonly PvsOverrideSystem _pvs = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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@@ -63,15 +71,21 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmos = default!; //CP14 FTL atmos
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private EntityQuery<BuckleComponent> _buckleQuery;
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private EntityQuery<MapGridComponent> _gridQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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public const float TileMassMultiplier = 0.5f;
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public const float TileDensityMultiplier = 0.5f;
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public override void Initialize()
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{
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base.Initialize();
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_buckleQuery = GetEntityQuery<BuckleComponent>();
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_gridQuery = GetEntityQuery<MapGridComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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_xformQuery = GetEntityQuery<TransformComponent>();
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InitializeFTL();
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InitializeGridFills();
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@@ -80,6 +94,9 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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SubscribeLocalEvent<ShuttleComponent, ComponentStartup>(OnShuttleStartup);
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SubscribeLocalEvent<ShuttleComponent, ComponentShutdown>(OnShuttleShutdown);
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SubscribeLocalEvent<ShuttleComponent, TileFrictionEvent>(OnTileFriction);
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SubscribeLocalEvent<ShuttleComponent, FTLStartedEvent>(OnFTLStarted);
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SubscribeLocalEvent<ShuttleComponent, FTLCompletedEvent>(OnFTLCompleted);
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SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
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SubscribeLocalEvent<FixturesComponent, GridFixtureChangeEvent>(OnGridFixtureChange);
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@@ -95,7 +112,7 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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{
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foreach (var fixture in args.NewFixtures)
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{
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_physics.SetDensity(uid, fixture.Key, fixture.Value, TileMassMultiplier, false, manager);
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_physics.SetDensity(uid, fixture.Key, fixture.Value, TileDensityMultiplier, false, manager);
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_fixtures.SetRestitution(uid, fixture.Key, fixture.Value, 0.1f, false, manager);
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}
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}
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@@ -105,7 +122,8 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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if (HasComp<MapComponent>(ev.EntityUid))
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return;
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EntityManager.EnsureComponent<ShuttleComponent>(ev.EntityUid);
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EnsureComp<ShuttleComponent>(ev.EntityUid);
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EnsureComp<ImplicitRoofComponent>(ev.EntityUid);
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}
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private void OnShuttleStartup(EntityUid uid, ShuttleComponent component, ComponentStartup args)
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@@ -124,6 +142,8 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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{
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Enable(uid, component: physicsComponent, shuttle: component);
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}
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component.DampingModifier = component.BodyModifier;
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}
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public void Toggle(EntityUid uid, ShuttleComponent component)
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@@ -151,8 +171,6 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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_physics.SetBodyType(uid, BodyType.Dynamic, manager: manager, body: component);
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_physics.SetBodyStatus(uid, component, BodyStatus.InAir);
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_physics.SetFixedRotation(uid, false, manager: manager, body: component);
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_physics.SetLinearDamping(uid, component, shuttle.LinearDamping);
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_physics.SetAngularDamping(uid, component, shuttle.AngularDamping);
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}
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public void Disable(EntityUid uid, FixturesComponent? manager = null, PhysicsComponent? component = null)
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@@ -173,4 +191,19 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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Disable(uid);
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}
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private void OnTileFriction(Entity<ShuttleComponent> ent, ref TileFrictionEvent args)
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{
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args.Modifier *= ent.Comp.DampingModifier;
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}
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private void OnFTLStarted(Entity<ShuttleComponent> ent, ref FTLStartedEvent args)
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{
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ent.Comp.DampingModifier = 0f;
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}
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private void OnFTLCompleted(Entity<ShuttleComponent> ent, ref FTLCompletedEvent args)
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{
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ent.Comp.DampingModifier = ent.Comp.BodyModifier;
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}
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}
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