Edgefication (#590)

* bloat

* bloat 2

* bloat 3

* final bloat

* Update icon.ico

* Create integration_test_run.bat

* Arggh

* Disable some tests

* revert roomfill clearexisting changes
This commit is contained in:
Ed
2024-11-18 14:40:52 +03:00
committed by GitHub
parent ef6f23e4b8
commit d67f7619c4
287 changed files with 432 additions and 430 deletions

View File

@@ -130,7 +130,6 @@ public sealed partial class DungeonSystem
var finalRoomRotation = roomTransform.Rotation();
/*
if (clearExisting)
{
var point1 = Vector2.Transform(-room.Size / 2, roomTransform);
@@ -156,7 +155,6 @@ public sealed partial class DungeonSystem
}
}
}
*/
var roomCenter = (room.Offset + room.Size / 2f) * grid.TileSize;
var tileOffset = -roomCenter + grid.TileSizeHalfVector;
@@ -185,14 +183,14 @@ public sealed partial class DungeonSystem
_tiles.Add((rounded, tileRef.Tile));
//CP14 clearExisting variant
if (clearExisting)
{
var anchored = _maps.GetAnchoredEntities((gridUid, grid), rounded);
foreach (var ent in anchored)
{
QueueDel(ent);
}
}
//if (clearExisting)
//{
// var anchored = _maps.GetAnchoredEntities((gridUid, grid), rounded);
// foreach (var ent in anchored)
// {
// QueueDel(ent);
// }
//}
//CP14 clearExisting variant end
}
}