Edgefication (#590)
* bloat * bloat 2 * bloat 3 * final bloat * Update icon.ico * Create integration_test_run.bat * Arggh * Disable some tests * revert roomfill clearexisting changes
This commit is contained in:
@@ -130,7 +130,6 @@ public sealed partial class DungeonSystem
|
||||
|
||||
var finalRoomRotation = roomTransform.Rotation();
|
||||
|
||||
/*
|
||||
if (clearExisting)
|
||||
{
|
||||
var point1 = Vector2.Transform(-room.Size / 2, roomTransform);
|
||||
@@ -156,7 +155,6 @@ public sealed partial class DungeonSystem
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
var roomCenter = (room.Offset + room.Size / 2f) * grid.TileSize;
|
||||
var tileOffset = -roomCenter + grid.TileSizeHalfVector;
|
||||
@@ -185,14 +183,14 @@ public sealed partial class DungeonSystem
|
||||
_tiles.Add((rounded, tileRef.Tile));
|
||||
|
||||
//CP14 clearExisting variant
|
||||
if (clearExisting)
|
||||
{
|
||||
var anchored = _maps.GetAnchoredEntities((gridUid, grid), rounded);
|
||||
foreach (var ent in anchored)
|
||||
{
|
||||
QueueDel(ent);
|
||||
}
|
||||
}
|
||||
//if (clearExisting)
|
||||
//{
|
||||
// var anchored = _maps.GetAnchoredEntities((gridUid, grid), rounded);
|
||||
// foreach (var ent in anchored)
|
||||
// {
|
||||
// QueueDel(ent);
|
||||
// }
|
||||
//}
|
||||
//CP14 clearExisting variant end
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user