Edgefication (#590)
* bloat * bloat 2 * bloat 3 * final bloat * Update icon.ico * Create integration_test_run.bat * Arggh * Disable some tests * revert roomfill clearexisting changes
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@@ -130,12 +130,12 @@ public sealed class TemperatureSystem : EntitySystem
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public void ChangeHeat(EntityUid uid, float heatAmount, bool ignoreHeatResistance = false,
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TemperatureComponent? temperature = null)
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{
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//CrystallPunk may try place on heater and entity, and solutions
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//CrystallEdge may try place on heater and entity, and solutions
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//if (!Resolve(uid, ref temperature, false))
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// return;
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if (temperature == null)
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return;
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//CrystallPunk may try place on heater and entity, and solutions END
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//CrystallEdge may try place on heater and entity, and solutions END
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if (!ignoreHeatResistance)
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{
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