Edgefication (#590)
* bloat * bloat 2 * bloat 3 * final bloat * Update icon.ico * Create integration_test_run.bat * Arggh * Disable some tests * revert roomfill clearexisting changes
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@@ -168,7 +168,7 @@ public abstract partial class InventorySystem
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target,
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itemUid)
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{
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BreakOnMove = clothing.BreakOnMove, //CrystallPunk weapon unequipping on move
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BreakOnMove = clothing.BreakOnMove, //CrystallEdge weapon unequipping on move
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NeedHand = true,
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};
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@@ -434,7 +434,7 @@ public abstract partial class InventorySystem
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target,
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removedItem.Value)
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{
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BreakOnMove = clothing.BreakOnMove, //CrystallPunk weapon unequipping on move
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BreakOnMove = clothing.BreakOnMove, //CrystallEdge weapon unequipping on move
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NeedHand = true,
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};
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