Edgefication (#590)
* bloat * bloat 2 * bloat 3 * final bloat * Update icon.ico * Create integration_test_run.bat * Arggh * Disable some tests * revert roomfill clearexisting changes
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@@ -398,10 +398,10 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
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var ev = new AttemptMeleeEvent();
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RaiseLocalEvent(weaponUid, ref ev);
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//CrystallPunk melee improvment
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//CrystallEdge melee improvment
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if (weapon.CPSwingBeverage)
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weapon.SwingLeft = !weapon.SwingLeft;
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//CrystallPunk melee improvment end
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//CrystallEdge melee improvment end
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if (ev.Cancelled)
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{
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