randomize iconSmoothing (#28158)
* randomize iconSmoothing * Revert "randomize iconSmoothing" This reverts commit 094356f975737c0af24ce39d849aec7852b9af6e. * try 2 * trying work with client-server communication * still dont work * Tayrtahn good suggestion * remove outdated code * Fix! * move data to Appearance * Update RandomIconSmoothComponent.cs
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@@ -55,6 +55,33 @@ namespace Content.Client.IconSmoothing
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if (component.Mode != IconSmoothingMode.Corners || !TryComp(uid, out SpriteComponent? sprite))
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return;
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SetCornerLayers(sprite, component);
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if (component.Shader != null)
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{
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sprite.LayerSetShader(CornerLayers.SE, component.Shader);
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sprite.LayerSetShader(CornerLayers.NE, component.Shader);
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sprite.LayerSetShader(CornerLayers.NW, component.Shader);
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sprite.LayerSetShader(CornerLayers.SW, component.Shader);
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}
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}
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public void SetStateBase(EntityUid uid, IconSmoothComponent component, string newState)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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component.StateBase = newState;
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SetCornerLayers(sprite, component);
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}
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private void SetCornerLayers(SpriteComponent sprite, IconSmoothComponent component)
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{
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sprite.LayerMapRemove(CornerLayers.SE);
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sprite.LayerMapRemove(CornerLayers.NE);
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sprite.LayerMapRemove(CornerLayers.NW);
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sprite.LayerMapRemove(CornerLayers.SW);
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var state0 = $"{component.StateBase}0";
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sprite.LayerMapSet(CornerLayers.SE, sprite.AddLayerState(state0));
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sprite.LayerSetDirOffset(CornerLayers.SE, DirectionOffset.None);
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@@ -64,14 +91,6 @@ namespace Content.Client.IconSmoothing
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sprite.LayerSetDirOffset(CornerLayers.NW, DirectionOffset.Flip);
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sprite.LayerMapSet(CornerLayers.SW, sprite.AddLayerState(state0));
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sprite.LayerSetDirOffset(CornerLayers.SW, DirectionOffset.Clockwise);
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if (component.Shader != null)
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{
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sprite.LayerSetShader(CornerLayers.SE, component.Shader);
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sprite.LayerSetShader(CornerLayers.NE, component.Shader);
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sprite.LayerSetShader(CornerLayers.NW, component.Shader);
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sprite.LayerSetShader(CornerLayers.SW, component.Shader);
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}
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}
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private void OnShutdown(EntityUid uid, IconSmoothComponent component, ComponentShutdown args)
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