From d7d36f090aac8d4ef5fc3d4481b3cdf0dd13d24f Mon Sep 17 00:00:00 2001 From: Exp Date: Sat, 1 Aug 2020 12:45:38 +0200 Subject: [PATCH] Fixed Construction Zip Sound Path (#1565) --- .../GameObjects/EntitySystems/ConstructionSystem.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Server/GameObjects/EntitySystems/ConstructionSystem.cs b/Content.Server/GameObjects/EntitySystems/ConstructionSystem.cs index 971a8bf58a..82490e89ad 100644 --- a/Content.Server/GameObjects/EntitySystems/ConstructionSystem.cs +++ b/Content.Server/GameObjects/EntitySystems/ConstructionSystem.cs @@ -461,9 +461,9 @@ namespace Content.Server.GameObjects.EntitySystems return false; } if (matStep.Material == ConstructionStepMaterial.MaterialType.Cable) - sound.PlayAtCoords("/Audio/items/zip.ogg", gridCoords); + sound.PlayAtCoords("/Audio/Items/zip.ogg", gridCoords); else - sound.PlayAtCoords("/Audio/items/deconstruct.ogg", gridCoords); + sound.PlayAtCoords("/Audio/Items/deconstruct.ogg", gridCoords); return true; case ConstructionStepTool toolStep: if (!slapped.TryGetComponent(out var tool))