RespiratorSystem Cleanup (#38572)
* Respirator Debodied * Forgot about alerts (also respirator testa and events) * Fix Urist eating air and not giving it back * Stop nuke ops from taking in a breath then taking in a second breath causing them to get a headache from carbon dioxide poisoning and failing TryStopNukeOpsFromConstantlyFailing(); * Consts are smelly, * Actually we don't need to raise the entity, just the component * Don't forget to remove the unused code today, said me yesterday * Remove all fallbacks * Debody that too --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -63,6 +63,9 @@ public sealed class LungSystem : EntitySystem
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_solutionContainerSystem.UpdateChemicals(lung.Solution.Value);
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}
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/* This should really be moved to somewhere in the atmos system and modernized,
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so that other systems, like CondenserSystem, can use it.
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*/
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private void GasToReagent(GasMixture gas, Solution solution)
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{
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foreach (var gasId in Enum.GetValues<Gas>())
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