Make Ignite tryget flammablecomp (#34970)
The flammable effect does it but we don't do it here for reasons. Sometimes this heisentests.
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@@ -38,7 +38,8 @@ namespace Content.Server.EntityEffects.Effects
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reagentArgs.EntityManager.System<FlammableSystem>().AdjustFireStacks(args.TargetEntity, quantity * multiplier, flammable);
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if (reagentArgs.Reagent != null)
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reagentArgs.Source?.RemoveReagent(reagentArgs.Reagent.ID, reagentArgs.Quantity);
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} else
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}
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else
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{
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args.EntityManager.System<FlammableSystem>().AdjustFireStacks(args.TargetEntity, multiplier, flammable);
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}
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@@ -1,3 +1,4 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.EntityEffects;
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@@ -19,13 +20,17 @@ public sealed partial class Ignite : EntityEffect
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public override void Effect(EntityEffectBaseArgs args)
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{
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if (!args.EntityManager.TryGetComponent(args.TargetEntity, out FlammableComponent? flammable))
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return;
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var flamSys = args.EntityManager.System<FlammableSystem>();
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if (args is EntityEffectReagentArgs reagentArgs)
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{
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flamSys.Ignite(reagentArgs.TargetEntity, reagentArgs.OrganEntity ?? reagentArgs.TargetEntity);
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} else
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flamSys.Ignite(reagentArgs.TargetEntity, reagentArgs.OrganEntity ?? reagentArgs.TargetEntity, flammable: flammable);
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}
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else
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{
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flamSys.Ignite(args.TargetEntity, args.TargetEntity);
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flamSys.Ignite(args.TargetEntity, args.TargetEntity, flammable: flammable);
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}
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}
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}
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