Make Ignite tryget flammablecomp (#34970)
The flammable effect does it but we don't do it here for reasons. Sometimes this heisentests.
This commit is contained in:
@@ -38,7 +38,8 @@ namespace Content.Server.EntityEffects.Effects
|
||||
reagentArgs.EntityManager.System<FlammableSystem>().AdjustFireStacks(args.TargetEntity, quantity * multiplier, flammable);
|
||||
if (reagentArgs.Reagent != null)
|
||||
reagentArgs.Source?.RemoveReagent(reagentArgs.Reagent.ID, reagentArgs.Quantity);
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
args.EntityManager.System<FlammableSystem>().AdjustFireStacks(args.TargetEntity, multiplier, flammable);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user