Pipe painter (now with airlock painter) (#19031)
* Add a pipe painting function to the airlock painter Signed-off-by: c4llv07e <kseandi@gmail.com> * Rename engineer painter to omnipainter Signed-off-by: c4llv07e <kseandi@gmail.com> * review changes Signed-off-by: c4llv07e <kseandi@gmail.com> * fix migration duplicate Signed-off-by: c4llv07e <kseandi@gmail.com> --------- Signed-off-by: c4llv07e <kseandi@gmail.com>
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@@ -0,0 +1,69 @@
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using Content.Shared.SprayPainter;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.SprayPainter.UI;
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public sealed class SprayPainterBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private SprayPainterWindow? _window;
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[ViewVariables]
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private SprayPainterSystem? _painter;
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public SprayPainterBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = new SprayPainterWindow();
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_painter = EntMan.System<SprayPainterSystem>();
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_window.OpenCentered();
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_window.OnClose += Close;
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_window.OnSpritePicked = OnSpritePicked;
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_window.OnColorPicked = OnColorPicked;
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_window?.Dispose();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (_window == null)
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return;
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if (_painter == null)
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return;
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if (state is not SprayPainterBoundUserInterfaceState stateCast)
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return;
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_window.Populate(_painter.Entries,
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stateCast.SelectedStyle,
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stateCast.SelectedColorKey,
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stateCast.Palette);
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}
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private void OnSpritePicked(ItemList.ItemListSelectedEventArgs args)
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{
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SendMessage(new SprayPainterSpritePickedMessage(args.ItemIndex));
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}
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private void OnColorPicked(ItemList.ItemListSelectedEventArgs args)
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{
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var key = _window?.IndexToColorKey(args.ItemIndex);
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SendMessage(new SprayPainterColorPickedMessage(key));
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}
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}
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