Pipe painter (now with airlock painter) (#19031)
* Add a pipe painting function to the airlock painter Signed-off-by: c4llv07e <kseandi@gmail.com> * Rename engineer painter to omnipainter Signed-off-by: c4llv07e <kseandi@gmail.com> * review changes Signed-off-by: c4llv07e <kseandi@gmail.com> * fix migration duplicate Signed-off-by: c4llv07e <kseandi@gmail.com> --------- Signed-off-by: c4llv07e <kseandi@gmail.com>
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using Robust.Shared.Prototypes;
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namespace Content.Shared.SprayPainter.Prototypes;
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[Prototype("AirlockGroup")]
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public sealed class AirlockGroupPrototype : IPrototype
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{
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[IdDataField]
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public string ID { get; } = default!;
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[DataField("stylePaths")]
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public Dictionary<string, string> StylePaths = default!;
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// The priority determines, which sprite is used when showing
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// the icon for a style in the SprayPainter UI. The highest priority
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// gets shown.
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[DataField("iconPriority")]
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public int IconPriority = 0;
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}
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