Well and new bed, aristocratic cloak (#1228)
* well and bed * aristocratic cloak * fix * GuardCommander * fix2 * nop merchant * bed resp * fix well visual --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Ed <edwardxperia2000@gmail.com>
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@@ -121,6 +121,7 @@
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- id: CP14EnergyCrystalMedium
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- id: CP14CrystalLampBlueEmpty
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- id: CP14StampGuardCommander
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- id: CP14ClothingCloakAristocraticCloak
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- type: entity
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parent: CP14WoodenCloset
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@@ -161,4 +161,15 @@
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- type: Sprite
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sprite: _CP14/Clothing/Cloak/Roles/General/yellow_syurko.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Cloak/Roles/General/yellow_syurko.rsi
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sprite: _CP14/Clothing/Cloak/Roles/General/yellow_syurko.rsi
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- type: entity
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parent: CP14ClothingCloakBase
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id: CP14ClothingCloakAristocraticCloak
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name: aristocratic cloak
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description: Aristocratic red coat with fur collar, very expensive, very cool, a little uncomfortable.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Cloak/Roles/General/aristocratic_cloak.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Cloak/Roles/General/aristocratic_cloak.rsi
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30
Resources/Prototypes/_CP14/Entities/Structures/well.yml
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30
Resources/Prototypes/_CP14/Entities/Structures/well.yml
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@@ -0,0 +1,30 @@
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- type: entity
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id: CP14StoneWell
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parent: BaseStructure
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categories: [ ForkFiltered ]
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name: well
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description: At the bottom of this well gurgles clear water. If you have a bucket, you can reach it.
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components:
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- type: Sprite
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noRot: true
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offset: 0, 0.3
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drawdepth: Mobs
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sprite: _CP14/Structures/Specific/Farming/well.rsi
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layers:
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- state: icon
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#- type: Damageable
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# damageContainer: StructuralInorganic
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# damageModifierSet: CP14RockStructural
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- type: DrawableSolution
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solution: pool
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- type: SolutionContainerManager
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solutions:
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pool:
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maxVol: 9999999 #.inf seems to break the whole yaml file, but would definitely be preferable.
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reagents:
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- ReagentId: Water
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Quantity: 9999999
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- type: DrainableSolution
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solution: pool
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- type: Drink
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solution: pool
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@@ -1,26 +0,0 @@
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# Head
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- type: loadoutGroup
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id: CP14CommandantHead
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name: cp14-loadout-commandant-head
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loadouts:
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- CP14ClothingHeadBowlerGolden
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- type: loadout
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id: CP14ClothingHeadBowlerGolden
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equipment:
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head: CP14ClothingHeadBowlerGolden
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# Cloak
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- type: loadoutGroup
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id: CP14CommandantCloak
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name: cp14-loadout-commandant-cloak
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loadouts:
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- CP14ClothingCloakCommandantJacket
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- type: loadout
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id: CP14ClothingCloakCommandantJacket
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equipment:
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cloak: CP14ClothingCloakCommandantJacket
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@@ -13,6 +13,19 @@
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equipment:
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head: CP14ClothingHeadBowler
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# Cloak
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- type: loadoutGroup
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id: CP14MerchantCloak
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name: cp14-loadout-merchant-cloak
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loadouts:
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- CP14ClothingCloakCommandantJacket
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- type: loadout
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id: CP14ClothingCloakCommandantJacket
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equipment:
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cloak: CP14ClothingCloakCommandantJacket
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# OuterClothing
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- type: loadoutGroup
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@@ -112,10 +112,8 @@
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id: JobCP14Commandant
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groups:
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- CP14SkillTree
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- CP14CommandantHead
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- CP14MerchantOuterClothing
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- CP14GeneralEyes
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- CP14CommandantCloak
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- CP14MerchantShirt
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- CP14MerchantPants
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- CP14MerchantShoes
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