Well and new bed, aristocratic cloak (#1228)

* well and bed

* aristocratic cloak

* fix

* GuardCommander

* fix2

* nop merchant

* bed resp

* fix well visual

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Ed <edwardxperia2000@gmail.com>
This commit is contained in:
Nim
2025-05-06 09:47:46 +03:00
committed by GitHub
parent 89c737f37d
commit d8e360367e
15 changed files with 91 additions and 40 deletions

View File

@@ -121,6 +121,7 @@
- id: CP14EnergyCrystalMedium
- id: CP14CrystalLampBlueEmpty
- id: CP14StampGuardCommander
- id: CP14ClothingCloakAristocraticCloak
- type: entity
parent: CP14WoodenCloset

View File

@@ -161,4 +161,15 @@
- type: Sprite
sprite: _CP14/Clothing/Cloak/Roles/General/yellow_syurko.rsi
- type: Clothing
sprite: _CP14/Clothing/Cloak/Roles/General/yellow_syurko.rsi
sprite: _CP14/Clothing/Cloak/Roles/General/yellow_syurko.rsi
- type: entity
parent: CP14ClothingCloakBase
id: CP14ClothingCloakAristocraticCloak
name: aristocratic cloak
description: Aristocratic red coat with fur collar, very expensive, very cool, a little uncomfortable.
components:
- type: Sprite
sprite: _CP14/Clothing/Cloak/Roles/General/aristocratic_cloak.rsi
- type: Clothing
sprite: _CP14/Clothing/Cloak/Roles/General/aristocratic_cloak.rsi

View File

@@ -0,0 +1,30 @@
- type: entity
id: CP14StoneWell
parent: BaseStructure
categories: [ ForkFiltered ]
name: well
description: At the bottom of this well gurgles clear water. If you have a bucket, you can reach it.
components:
- type: Sprite
noRot: true
offset: 0, 0.3
drawdepth: Mobs
sprite: _CP14/Structures/Specific/Farming/well.rsi
layers:
- state: icon
#- type: Damageable
# damageContainer: StructuralInorganic
# damageModifierSet: CP14RockStructural
- type: DrawableSolution
solution: pool
- type: SolutionContainerManager
solutions:
pool:
maxVol: 9999999 #.inf seems to break the whole yaml file, but would definitely be preferable.
reagents:
- ReagentId: Water
Quantity: 9999999
- type: DrainableSolution
solution: pool
- type: Drink
solution: pool

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@@ -1,26 +0,0 @@
# Head
- type: loadoutGroup
id: CP14CommandantHead
name: cp14-loadout-commandant-head
loadouts:
- CP14ClothingHeadBowlerGolden
- type: loadout
id: CP14ClothingHeadBowlerGolden
equipment:
head: CP14ClothingHeadBowlerGolden
# Cloak
- type: loadoutGroup
id: CP14CommandantCloak
name: cp14-loadout-commandant-cloak
loadouts:
- CP14ClothingCloakCommandantJacket
- type: loadout
id: CP14ClothingCloakCommandantJacket
equipment:
cloak: CP14ClothingCloakCommandantJacket

View File

@@ -13,6 +13,19 @@
equipment:
head: CP14ClothingHeadBowler
# Cloak
- type: loadoutGroup
id: CP14MerchantCloak
name: cp14-loadout-merchant-cloak
loadouts:
- CP14ClothingCloakCommandantJacket
- type: loadout
id: CP14ClothingCloakCommandantJacket
equipment:
cloak: CP14ClothingCloakCommandantJacket
# OuterClothing
- type: loadoutGroup

View File

@@ -112,10 +112,8 @@
id: JobCP14Commandant
groups:
- CP14SkillTree
- CP14CommandantHead
- CP14MerchantOuterClothing
- CP14GeneralEyes
- CP14CommandantCloak
- CP14MerchantShirt
- CP14MerchantPants
- CP14MerchantShoes