Clumsy system refactor (#31147)

* First commit

* Fixes

* Added the noise

* Renames

* Timespan

* Fixed space

* entity -> ent

* This shouldn't work

* opps....

* Datafield name change

* Better comments

* small comment

* Personal skill issue

* Event renames and stuff

* Couple fixes

* Defib ref fixes (Silly me)

* Added clumsy back!

* no hard code clumsy!

* Identity fix

* Event name change

* Comment change

* Function name change

* opp

* Update names

* Damage stuff!

* Fixes!

* Fixes

* opps

* This was hidden away!!

* negative diff feeds me
This commit is contained in:
beck-thompson
2024-11-15 15:46:01 -08:00
committed by GitHub
parent 09d0565413
commit da4fa9bea9
25 changed files with 485 additions and 282 deletions

View File

@@ -1360,7 +1360,7 @@
rules: ghost-role-information-nonantagonist-rules
- type: GhostTakeoverAvailable
- type: Clumsy
clumsyDamage:
gunShootFailDamage:
types:
Blunt: 5
Piercing: 4
@@ -1536,7 +1536,7 @@
description: Cousins to the sentient race of lizard people, kobolds blend in with their natural habitat and are as nasty as monkeys; ready to pull out your hair and stab you to death.
components:
- type: Clumsy
clumsyDamage:
gunShootFailDamage:
types:
Blunt: 2
Piercing: 7

View File

@@ -231,7 +231,7 @@
- type: Hands
- type: ComplexInteraction
- type: Clumsy
clumsyDamage:
gunShootFailDamage:
types:
Blunt: 5
Piercing: 4

View File

@@ -32,8 +32,6 @@
bonkDamage:
types:
Blunt: 4
bonkSound: !type:SoundCollectionSpecifier
collection: TrayHit
- type: Clickable
- type: FootstepModifier
footstepSoundCollection:

View File

@@ -13,7 +13,7 @@
- !type:AddComponentSpecial
components:
- type: Clumsy
clumsyDamage:
gunShootFailDamage:
types: #literally just picked semi random valus. i tested this once and tweaked it.
Blunt: 5
Piercing: 4