refactor: rework the new status effect system to use containers (#38915)

This commit is contained in:
Perry Fraser
2025-07-12 12:49:58 -04:00
committed by GitHub
parent ad34d88a49
commit dbfe05d5cc
18 changed files with 244 additions and 214 deletions

View File

@@ -17,7 +17,7 @@ public sealed class DrowsinessOverlay : Overlay
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEntitySystemManager _sysMan = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly SharedStatusEffectsSystem _statusEffects = default!;
private readonly StatusEffectsSystem _statusEffects = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public override bool RequestScreenTexture => true;
@@ -33,7 +33,7 @@ public sealed class DrowsinessOverlay : Overlay
{
IoCManager.InjectDependencies(this);
_statusEffects = _sysMan.GetEntitySystem<SharedStatusEffectsSystem>();
_statusEffects = _sysMan.GetEntitySystem<StatusEffectsSystem>();
_drowsinessShader = _prototypeManager.Index(Shader).InstanceUnique();
}

View File

@@ -10,7 +10,7 @@ public sealed class DrowsinessSystem : SharedDrowsinessSystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly SharedStatusEffectsSystem _statusEffects = default!;
[Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
private DrowsinessOverlay _overlay = default!;

View File

@@ -20,7 +20,7 @@ public sealed class RainbowOverlay : Overlay
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IEntitySystemManager _sysMan = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly SharedStatusEffectsSystem _statusEffects = default!;
private readonly StatusEffectsSystem _statusEffects = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public override bool RequestScreenTexture => true;
@@ -41,7 +41,7 @@ public sealed class RainbowOverlay : Overlay
{
IoCManager.InjectDependencies(this);
_statusEffects = _sysMan.GetEntitySystem<SharedStatusEffectsSystem>();
_statusEffects = _sysMan.GetEntitySystem<StatusEffectsSystem>();
_rainbowShader = _prototypeManager.Index(Shader).InstanceUnique();
_config.OnValueChanged(CCVars.ReducedMotion, OnReducedMotionChanged, invokeImmediately: true);

View File

@@ -1,50 +0,0 @@
using Content.Shared.StatusEffectNew;
using Content.Shared.StatusEffectNew.Components;
using Robust.Shared.Collections;
using Robust.Shared.GameStates;
namespace Content.Client.StatusEffectNew;
/// <inheritdoc/>
public sealed partial class ClientStatusEffectsSystem : SharedStatusEffectsSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StatusEffectContainerComponent, ComponentHandleState>(OnHandleState);
}
private void OnHandleState(Entity<StatusEffectContainerComponent> ent, ref ComponentHandleState args)
{
if (args.Current is not StatusEffectContainerComponentState state)
return;
var toRemove = new ValueList<EntityUid>();
foreach (var effect in ent.Comp.ActiveStatusEffects)
{
if (state.ActiveStatusEffects.Contains(GetNetEntity(effect)))
continue;
toRemove.Add(effect);
}
foreach (var effect in toRemove)
{
ent.Comp.ActiveStatusEffects.Remove(effect);
var ev = new StatusEffectRemovedEvent(ent);
RaiseLocalEvent(effect, ref ev);
}
foreach (var effect in state.ActiveStatusEffects)
{
var effectUid = GetEntity(effect);
if (ent.Comp.ActiveStatusEffects.Contains(effectUid))
continue;
ent.Comp.ActiveStatusEffects.Add(effectUid);
var ev = new StatusEffectAppliedEvent(ent);
RaiseLocalEvent(effectUid, ref ev);
}
}
}