refactor: rework the new status effect system to use containers (#38915)
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@@ -1,4 +1,3 @@
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using Content.Server.StatusEffectNew;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Drowsiness;
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using Content.Shared.StatusEffectNew;
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@@ -1,23 +0,0 @@
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using Content.Shared.StatusEffectNew;
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using Content.Shared.StatusEffectNew.Components;
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namespace Content.Server.StatusEffectNew;
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/// <inheritdoc/>
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public sealed partial class StatusEffectsSystem : SharedStatusEffectsSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StatusEffectContainerComponent, ComponentShutdown>(OnContainerShutdown);
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}
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private void OnContainerShutdown(Entity<StatusEffectContainerComponent> ent, ref ComponentShutdown args)
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{
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foreach (var effect in ent.Comp.ActiveStatusEffects)
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{
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QueueDel(effect);
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}
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}
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}
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@@ -1,5 +1,5 @@
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using Content.Server.StatusEffectNew;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.StatusEffectNew;
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using Robust.Shared.Random;
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namespace Content.Server.Traits.Assorted;
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