bugfixes and ENG OBT preparation (#1015)
* bugfixes and OBT preparation * Update CP14CargoSystem.cs
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@@ -7,6 +7,7 @@ using Content.Shared._CP14.Cargo;
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using Content.Shared._CP14.Cargo.Prototype;
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using Content.Shared._CP14.Currency;
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using Content.Shared.Paper;
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using Content.Shared.Stacks;
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using Content.Shared.Throwing;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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@@ -218,7 +219,13 @@ public sealed partial class CP14CargoSystem : CP14SharedCargoSystem
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{
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if (TryComp<CP14CurrencyComponent>(stored, out var currency))
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{
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cash += currency.Currency;
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//fix currency calculation
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var c = currency.Currency;
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if (TryComp<StackComponent>(stored, out var stack))
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c *= stack.Count;
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cash += c;
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QueueDel(stored);
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}
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}
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@@ -19,10 +19,11 @@ public sealed partial class CP14UniqueLootSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnCleanup);
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SubscribeLocalEvent<CP14UniqueLootSpawnerComponent, MapInitEvent>(OnMapInit);
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RefreshUniqueLoot();
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}
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private void OnMapInit(Entity<CP14UniqueLootSpawnerComponent> ent, ref MapInitEvent args)
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@@ -39,14 +40,10 @@ public sealed partial class CP14UniqueLootSystem : EntitySystem
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QueueDel(ent);
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}
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private void OnRoundStart(RoundStartingEvent ev)
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{
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RefreshUniqueLoot();
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}
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private void OnCleanup(RoundRestartCleanupEvent ev)
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{
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_uniqueLootCount.Clear();
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RefreshUniqueLoot();
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}
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private void RefreshUniqueLoot()
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