Fix pinpointer flicker (#15452)

This commit is contained in:
Slava0135
2023-05-07 11:20:43 +03:00
committed by GitHub
parent 7b5ad3ca83
commit dce7741b9d
6 changed files with 322 additions and 417 deletions

View File

@@ -1,57 +1,60 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Pinpointer
namespace Content.Shared.Pinpointer;
/// <summary>
/// Displays a sprite on the item that points towards the target component.
/// </summary>
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
[Access(typeof(SharedPinpointerSystem))]
public sealed partial class PinpointerComponent : Component
{
// TODO: Type serializer oh god
[DataField("component")]
public string? Component;
[DataField("mediumDistance"), ViewVariables(VVAccess.ReadWrite)]
public float MediumDistance = 16f;
[DataField("closeDistance"), ViewVariables(VVAccess.ReadWrite)]
public float CloseDistance = 8f;
[DataField("reachedDistance"), ViewVariables(VVAccess.ReadWrite)]
public float ReachedDistance = 1f;
/// <summary>
/// Displays a sprite on the item that points towards the target component.
/// Pinpointer arrow precision in radians.
/// </summary>
[RegisterComponent]
[NetworkedComponent]
[Access(typeof(SharedPinpointerSystem))]
public sealed class PinpointerComponent : Component
{
// TODO: Type serializer oh god
[DataField("component")]
public string? Component;
[DataField("precision"), ViewVariables(VVAccess.ReadWrite)]
public double Precision = 0.09;
[DataField("mediumDistance")]
public float MediumDistance = 16f;
[ViewVariables]
public EntityUid? Target = null;
[DataField("closeDistance")]
public float CloseDistance = 8f;
[ViewVariables]
[AutoNetworkedField]
public bool IsActive = false;
[DataField("reachedDistance")]
public float ReachedDistance = 1f;
[ViewVariables]
[AutoNetworkedField]
public Angle ArrowAngle;
/// <summary>
/// Pinpointer arrow precision in radians.
/// </summary>
[DataField("precision")]
public double Precision = 0.09;
[ViewVariables]
[AutoNetworkedField]
public Distance DistanceToTarget = Distance.Unknown;
public EntityUid? Target = null;
public bool IsActive = false;
public Angle ArrowAngle;
public Distance DistanceToTarget = Distance.Unknown;
public bool HasTarget => DistanceToTarget != Distance.Unknown;
}
[Serializable, NetSerializable]
public sealed class PinpointerComponentState : ComponentState
{
public bool IsActive;
public Angle ArrowAngle;
public Distance DistanceToTarget;
}
[Serializable, NetSerializable]
public enum Distance : byte
{
Unknown,
Reached,
Close,
Medium,
Far
}
[ViewVariables]
public bool HasTarget => DistanceToTarget != Distance.Unknown;
}
[Serializable, NetSerializable]
public enum Distance : byte
{
Unknown,
Reached,
Close,
Medium,
Far
}