Pathfinder tweaks (#12848)
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@@ -11,7 +11,7 @@ public sealed partial class PathfindingSystem
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/// <summary>
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/// Maximum amount of nodes we're allowed to expand.
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/// </summary>
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private const int NodeLimit = 200;
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private const int NodeLimit = 512;
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private sealed class PathComparer : IComparer<ValueTuple<float, PathPoly>>
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{
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