Change all of body system to use entities and components (#2074)
* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
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@@ -1,9 +1,11 @@
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using Content.Server.GameObjects.Components.Body.Digestive;
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using System.Linq;
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using Content.Server.GameObjects.Components.Body.Behavior;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Fluids;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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@@ -149,42 +151,43 @@ namespace Content.Server.GameObjects.Components.Nutrition
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return false;
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}
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if (!target.TryGetComponent(out StomachComponent stomachComponent))
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if (!target.TryGetMechanismBehaviors<StomachBehaviorComponent>(out var stomachs))
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{
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return false;
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}
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var transferAmount = ReagentUnit.Min(TransferAmount, _contents.CurrentVolume);
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var split = _contents.SplitSolution(transferAmount);
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var firstStomach = stomachs.FirstOrDefault(stomach => stomach.CanTransferSolution(split));
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if (stomachComponent.CanTransferSolution(split))
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// All stomach are full or can't handle whatever solution we have.
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if (firstStomach == null)
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{
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if (_useSound == null)
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{
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return false;
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}
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_useSound, target, AudioParams.Default.WithVolume(-2f));
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target.PopupMessage(Loc.GetString("Slurp"));
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UpdateAppearance();
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// TODO: Account for partial transfer.
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foreach (var (reagentId, quantity) in split.Contents)
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{
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if (!_prototypeManager.TryIndex(reagentId, out ReagentPrototype reagent)) continue;
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split.RemoveReagent(reagentId, reagent.ReactionEntity(target, ReactionMethod.Ingestion, quantity));
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}
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stomachComponent.TryTransferSolution(split);
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return true;
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_contents.TryAddSolution(split);
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target.PopupMessage(Loc.GetString("You've had enough {0:theName}!", Owner));
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return false;
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}
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// Stomach was full or can't handle whatever solution we have.
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_contents.TryAddSolution(split);
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target.PopupMessage(Loc.GetString("You've had enough {0:theName}!", Owner));
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return false;
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if (_useSound != null)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_useSound, target, AudioParams.Default.WithVolume(-2f));
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}
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target.PopupMessage(Loc.GetString("Slurp"));
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UpdateAppearance();
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// TODO: Account for partial transfer.
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foreach (var (reagentId, quantity) in split.Contents)
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{
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if (!_prototypeManager.TryIndex(reagentId, out ReagentPrototype reagent)) continue;
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split.RemoveReagent(reagentId, reagent.ReactionEntity(target, ReactionMethod.Ingestion, quantity));
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}
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firstStomach.TryTransferSolution(split);
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return true;
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}
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void ILand.Land(LandEventArgs eventArgs)
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@@ -1,12 +1,14 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Body.Digestive;
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using System.Linq;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Utensil;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Utensil;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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@@ -129,7 +131,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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var trueTarget = target ?? user;
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if (!trueTarget.TryGetComponent(out StomachComponent? stomach))
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if (!trueTarget.TryGetMechanismBehaviors<SharedStomachBehaviorComponent>(out var stomachs))
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{
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return false;
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}
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@@ -171,7 +173,9 @@ namespace Content.Server.GameObjects.Components.Nutrition
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var transferAmount = ReagentUnit.Min(_transferAmount, solution.CurrentVolume);
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var split = solution.SplitSolution(transferAmount);
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if (!stomach.CanTransferSolution(split))
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var firstStomach = stomachs.FirstOrDefault(stomach => stomach.CanTransferSolution(split));
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if (firstStomach == null)
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{
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trueTarget.PopupMessage(user, Loc.GetString("You can't eat any more!"));
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return false;
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@@ -185,7 +189,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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split.RemoveReagent(reagentId, reagent.ReactionEntity(target, ReactionMethod.Ingestion, quantity));
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}
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stomach.TryTransferSolution(split);
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firstStomach.TryTransferSolution(split);
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_entitySystem.GetEntitySystem<AudioSystem>()
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.PlayFromEntity(_useSound, trueTarget, AudioParams.Default.WithVolume(-1f));
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@@ -189,7 +189,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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{
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if (Owner.TryGetComponent(out IDamageableComponent damageable))
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{
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if (damageable.CurrentDamageState != DamageState.Dead)
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if (damageable.CurrentState != DamageState.Dead)
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{
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damageable.ChangeDamage(DamageType.Blunt, 2, true, null);
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}
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@@ -186,7 +186,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
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{
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if (Owner.TryGetComponent(out IDamageableComponent damageable))
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{
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if (damageable.CurrentDamageState != DamageState.Dead)
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if (damageable.CurrentState != DamageState.Dead)
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{
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damageable.ChangeDamage(DamageType.Blunt, 2, true, null);
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}
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