Change all of body system to use entities and components (#2074)

* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
This commit is contained in:
DrSmugleaf
2020-10-10 15:25:13 +02:00
committed by GitHub
parent 73c730d06c
commit dd385a0511
165 changed files with 4232 additions and 4650 deletions

View File

@@ -1,85 +0,0 @@
using System;
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Body;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Scanner
{
[Serializable, NetSerializable]
public enum BodyScannerUiKey
{
Key
}
[Serializable, NetSerializable]
public class BodyScannerInterfaceState : BoundUserInterfaceState
{
public readonly Dictionary<string, BodyScannerBodyPartData> Parts;
public readonly BodyScannerTemplateData Template;
public BodyScannerInterfaceState(Dictionary<string, BodyScannerBodyPartData> parts,
BodyScannerTemplateData template)
{
Template = template;
Parts = parts;
}
}
[Serializable, NetSerializable]
public class BodyScannerBodyPartData
{
public readonly int CurrentDurability;
public readonly int MaxDurability;
public readonly List<BodyScannerMechanismData> Mechanisms;
public readonly string Name;
public readonly string RSIPath;
public readonly string RSIState;
public BodyScannerBodyPartData(string name, string rsiPath, string rsiState, int maxDurability,
int currentDurability, List<BodyScannerMechanismData> mechanisms)
{
Name = name;
RSIPath = rsiPath;
RSIState = rsiState;
MaxDurability = maxDurability;
CurrentDurability = currentDurability;
Mechanisms = mechanisms;
}
}
[Serializable, NetSerializable]
public class BodyScannerMechanismData
{
public readonly int CurrentDurability;
public readonly string Description;
public readonly int MaxDurability;
public readonly string Name;
public readonly string RSIPath;
public readonly string RSIState;
public BodyScannerMechanismData(string name, string description, string rsiPath, string rsiState,
int maxDurability, int currentDurability)
{
Name = name;
Description = description;
RSIPath = rsiPath;
RSIState = rsiState;
MaxDurability = maxDurability;
CurrentDurability = currentDurability;
}
}
[Serializable, NetSerializable]
public class BodyScannerTemplateData
{
public readonly string Name;
public readonly Dictionary<string, BodyPartType> Slots;
public BodyScannerTemplateData(string name, Dictionary<string, BodyPartType> slots)
{
Name = name;
Slots = slots;
}
}
}