Change all of body system to use entities and components (#2074)
* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.GameObjects.Components.Body.Preset
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{
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/// <summary>
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/// Prototype for the BodyPreset class.
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/// </summary>
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[Prototype("bodyPreset")]
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[Serializable, NetSerializable]
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public class BodyPresetPrototype : IPrototype, IIndexedPrototype
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{
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private string _id;
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private string _name;
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private Dictionary<string, string> _partIDs;
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[ViewVariables] public string ID => _id;
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[ViewVariables] public string Name => _name;
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[ViewVariables] public Dictionary<string, string> PartIDs => new Dictionary<string, string>(_partIDs);
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public virtual void LoadFrom(YamlMappingNode mapping)
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{
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var serializer = YamlObjectSerializer.NewReader(mapping);
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serializer.DataField(ref _id, "id", string.Empty);
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serializer.DataField(ref _name, "name", string.Empty);
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serializer.DataField(ref _partIDs, "partIDs", new Dictionary<string, string>());
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}
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}
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}
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