Implement map text (#28705)
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81
Content.Client/MapText/MapTextSystem.cs
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81
Content.Client/MapText/MapTextSystem.cs
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using Content.Shared.MapText;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.RichText;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Client.MapText;
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/// <inheritdoc/>
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public sealed class MapTextSystem : SharedMapTextSystem
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{
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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private MapTextOverlay _overlay = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<MapTextComponent, ComponentStartup>(OnComponentStartup);
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SubscribeLocalEvent<MapTextComponent, ComponentHandleState>(HandleCompState);
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_overlay = new MapTextOverlay(_configManager, EntityManager, _uiManager, _transform, _resourceCache, _prototypeManager);
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_overlayManager.AddOverlay(_overlay);
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// TODO move font prototype to robust.shared, then use ProtoId<FontPrototype>
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DebugTools.Assert(_prototypeManager.HasIndex<FontPrototype>(SharedMapTextComponent.DefaultFont));
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}
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private void OnComponentStartup(Entity<MapTextComponent> ent, ref ComponentStartup args)
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{
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CacheText(ent.Comp);
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// TODO move font prototype to robust.shared, then use ProtoId<FontPrototype>
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DebugTools.Assert(_prototypeManager.HasIndex<FontPrototype>(ent.Comp.FontId));
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}
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private void HandleCompState(Entity<MapTextComponent> ent, ref ComponentHandleState args)
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{
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if (args.Current is not MapTextComponentState state)
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return;
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ent.Comp.Text = state.Text;
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ent.Comp.LocText = state.LocText;
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ent.Comp.Color = state.Color;
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ent.Comp.FontId = state.FontId;
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ent.Comp.FontSize = state.FontSize;
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ent.Comp.Offset = state.Offset;
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CacheText(ent.Comp);
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}
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private void CacheText(MapTextComponent component)
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{
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component.CachedFont = null;
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component.CachedText = string.IsNullOrWhiteSpace(component.Text)
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? Loc.GetString(component.LocText)
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: component.Text;
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if (!_prototypeManager.TryIndex<FontPrototype>(component.FontId, out var fontPrototype))
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{
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component.CachedText = Loc.GetString("map-text-font-error");
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component.Color = Color.Red;
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if(_prototypeManager.TryIndex<FontPrototype>(SharedMapTextComponent.DefaultFont, out var @default))
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component.CachedFont = new VectorFont(_resourceCache.GetResource<FontResource>(@default.Path), 14);
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return;
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}
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var fontResource = _resourceCache.GetResource<FontResource>(fontPrototype.Path);
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component.CachedFont = new VectorFont(fontResource, component.FontSize);
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}
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}
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