Rock and Meat anom rework (try 2) (#24449)
* rework * bruh * all fixed * balance * bb * Update TileAnomalySystem.cs * Update EntityAnomalySystem.cs * spawn on shutdown variant * fix entites, fix DataRecord * fix some review * god forgive me * oh fuck wrong brench * Revert "oh fuck wrong brench" This reverts commit c81f57f7830c8e55fd47982500c57281af40b0dc.
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@@ -1,18 +1,16 @@
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using System.Linq;
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using System.Numerics;
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using Content.Shared.Anomaly;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Anomaly.Effects;
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using Content.Shared.Anomaly.Effects.Components;
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using Content.Shared.Physics;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Random;
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namespace Content.Server.Anomaly.Effects;
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public sealed class EntityAnomalySystem : EntitySystem
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public sealed class EntityAnomalySystem : SharedEntityAnomalySystem
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{
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[Dependency] private readonly SharedAnomalySystem _anomaly = default!;
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[Dependency] private readonly IMapManager _map = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -22,84 +20,78 @@ public sealed class EntityAnomalySystem : EntitySystem
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SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyPulseEvent>(OnPulse);
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SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
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SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyStabilityChangedEvent>(OnStabilityChanged);
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SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalySeverityChangedEvent>(OnSeverityChanged);
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SubscribeLocalEvent<EntitySpawnAnomalyComponent, AnomalyShutdownEvent>(OnShutdown);
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}
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private void OnPulse(EntityUid uid, EntitySpawnAnomalyComponent component, ref AnomalyPulseEvent args)
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private void OnPulse(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyPulseEvent args)
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{
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if (!component.SpawnOnPulse)
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return;
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var range = component.SpawnRange * args.Stability;
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var amount = (int) (component.MaxSpawnAmount * args.Severity + 0.5f);
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var xform = Transform(uid);
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SpawnEntitesOnOpenTiles(component, xform, amount, range, component.Spawns);
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}
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private void OnSupercritical(EntityUid uid, EntitySpawnAnomalyComponent component, ref AnomalySupercriticalEvent args)
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{
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if (!component.SpawnOnSuperCritical)
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return;
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var xform = Transform(uid);
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// A cluster of entities
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SpawnEntitesOnOpenTiles(component, xform, component.MaxSpawnAmount, component.SpawnRange, component.Spawns);
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// And so much meat (for the meat anomaly at least)
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SpawnEntitesOnOpenTiles(component, xform, component.MaxSpawnAmount, component.SpawnRange, component.SuperCriticalSpawns);
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}
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private void OnStabilityChanged(EntityUid uid, EntitySpawnAnomalyComponent component, ref AnomalyStabilityChangedEvent args)
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{
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if (!component.SpawnOnStabilityChanged)
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return;
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var range = component.SpawnRange * args.Stability;
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var amount = (int) (component.MaxSpawnAmount * args.Stability + 0.5f);
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var xform = Transform(uid);
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SpawnEntitesOnOpenTiles(component, xform, amount, range, component.Spawns);
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}
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private void SpawnEntitesOnOpenTiles(EntitySpawnAnomalyComponent component, TransformComponent xform, int amount, float radius, List<EntProtoId> spawns)
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{
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if (!component.Spawns.Any())
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return;
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if (!_map.TryGetGrid(xform.GridUid, out var grid))
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return;
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var localpos = xform.Coordinates.Position;
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var tilerefs = grid.GetLocalTilesIntersecting(
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new Box2(localpos + new Vector2(-radius, -radius), localpos + new Vector2(radius, radius))).ToArray();
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if (tilerefs.Length == 0)
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return;
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_random.Shuffle(tilerefs);
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var physQuery = GetEntityQuery<PhysicsComponent>();
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var amountCounter = 0;
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foreach (var tileref in tilerefs)
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foreach (var entry in component.Comp.Entries)
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{
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var valid = true;
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foreach (var ent in grid.GetAnchoredEntities(tileref.GridIndices))
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{
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if (!physQuery.TryGetComponent(ent, out var body))
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continue;
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if (body.BodyType != BodyType.Static ||
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!body.Hard ||
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(body.CollisionLayer & (int) CollisionGroup.Impassable) == 0)
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continue;
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valid = false;
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break;
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}
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if (!valid)
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if (!entry.Settings.SpawnOnPulse)
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continue;
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amountCounter++;
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Spawn(_random.Pick(spawns), tileref.GridIndices.ToEntityCoordinates(xform.GridUid.Value, _map));
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if (amountCounter >= amount)
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return;
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SpawnEntities(component, entry, args.Stability, args.Severity);
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}
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}
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private void OnSupercritical(Entity<EntitySpawnAnomalyComponent> component, ref AnomalySupercriticalEvent args)
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{
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.Settings.SpawnOnSuperCritical)
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continue;
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SpawnEntities(component, entry, 1, 1);
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}
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}
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private void OnShutdown(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyShutdownEvent args)
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{
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.Settings.SpawnOnShutdown || args.Supercritical)
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continue;
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SpawnEntities(component, entry, 1, 1);
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}
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}
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private void OnStabilityChanged(Entity<EntitySpawnAnomalyComponent> component, ref AnomalyStabilityChangedEvent args)
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{
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.Settings.SpawnOnStabilityChanged)
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continue;
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SpawnEntities(component, entry, args.Stability, args.Severity);
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}
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}
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private void OnSeverityChanged(Entity<EntitySpawnAnomalyComponent> component, ref AnomalySeverityChangedEvent args)
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{
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foreach (var entry in component.Comp.Entries)
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{
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if (!entry.Settings.SpawnOnSeverityChanged)
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continue;
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SpawnEntities(component, entry, args.Stability, args.Severity);
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}
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}
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private void SpawnEntities(Entity<EntitySpawnAnomalyComponent> anomaly, EntitySpawnSettingsEntry entry, float stability, float severity)
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{
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var xform = Transform(anomaly);
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if (!TryComp<MapGridComponent>(xform.GridUid, out var grid))
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return;
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var tiles = _anomaly.GetSpawningPoints(anomaly, stability, severity, entry.Settings);
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if (tiles == null)
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return;
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foreach (var tileref in tiles)
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{
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Spawn(_random.Pick(entry.Spawns), tileref.GridIndices.ToEntityCoordinates(xform.GridUid.Value, _map));
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}
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}
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}
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