Mime hardsuit (#24198)
* Mime hardsuit * small fix * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> * New sprite * newest sprite * No more CTRL+C CTRL+V * update sprite in hand * final sprite in hand --------- Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
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@@ -0,0 +1,43 @@
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- type: constructionGraph
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id: MimeHardsuit
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start: start
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graph:
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- node: start
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edges:
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- to: mimeHardsuit
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steps:
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- material: Cloth
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amount: 5
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doAfter: 1
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- tag: SuitEVA
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name: An EVA suit
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icon:
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sprite: Clothing/OuterClothing/Suits/eva.rsi
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state: icon
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doAfter: 1
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- tag: HelmetEVA
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name: An EVA helmet
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icon:
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sprite: Clothing/Head/Helmets/eva.rsi
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state: icon
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doAfter: 1
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- tag: CrayonRed
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name: red crayon
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icon:
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sprite: Objects/Fun/crayons.rsi
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state: red
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doAfter: 1
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- tag: CrayonBlack
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name: black crayon
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icon:
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sprite: Objects/Fun/crayons.rsi
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state: black
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doAfter: 1
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- tag: MimeBelt
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name: suspenders
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icon:
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sprite: Clothing/Belt/suspenders.rsi
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state: icon
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doAfter: 1
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- node: mimeHardsuit
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entity: ClothingOuterHardsuitMime
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@@ -9,6 +9,17 @@
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icon: { sprite: Clothing/OuterClothing/Hardsuits/clown.rsi, state: icon }
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objectType: Item
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- type: construction
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name: mime hardsuit
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id: MimeHardsuit
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graph: MimeHardsuit
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startNode: start
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targetNode: mimeHardsuit
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category: construction-category-clothing
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description: A modified hardsuit fit for a mime.
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icon: { sprite: Clothing/OuterClothing/Hardsuits/mime.rsi, state: icon }
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objectType: Item
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- type: construction
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name: bone armor
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id: BoneArmor
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