Add reaction randomization. (#308)
* Add random products datafield to the reaciton prototype. One of the items in the list will be used as additional products as a result of the reaction and will be persistent per round. Resolves #245 * Another try Add getter and setter for the reaction products field and add random products there. * There is no such product as CP14BasicEffectHealHeat * Try to visualize random products in the guidebook * experimental recipes * fix * file restructurization * Guidebook alchemy update * Update Alchemy.xml * fix * Update mixing_simple.yml --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
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using Content.Server.GameTicking.Events;
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using Content.Shared.Chemistry.Reaction;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server._CP14.Alchemy.EntitySystems;
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public sealed class CP14RandomReagentReactionsSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
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}
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private void OnRoundStart(RoundStartingEvent ev)
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{
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foreach (var reaction in _proto.EnumeratePrototypes<ReactionPrototype>())
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{
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reaction.Cp14RandomProductIndex = _random.Next(reaction.Cp14RandomProducts.Count);
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}
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}
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}
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