From df825a9d2cbcd015f2ac7508ec8fcdec061c576d Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Sun, 17 Apr 2022 13:14:53 +0200 Subject: [PATCH] Use bilinear filtering for lobby art. (#7611) Makes it looks not terrible. --- Resources/Textures/LobbyScreens/robotics.png.yml | 2 ++ Resources/Textures/LobbyScreens/supermatter.png.yml | 2 ++ 2 files changed, 4 insertions(+) create mode 100644 Resources/Textures/LobbyScreens/robotics.png.yml create mode 100644 Resources/Textures/LobbyScreens/supermatter.png.yml diff --git a/Resources/Textures/LobbyScreens/robotics.png.yml b/Resources/Textures/LobbyScreens/robotics.png.yml new file mode 100644 index 0000000000..dabd6601f7 --- /dev/null +++ b/Resources/Textures/LobbyScreens/robotics.png.yml @@ -0,0 +1,2 @@ +sample: + filter: true diff --git a/Resources/Textures/LobbyScreens/supermatter.png.yml b/Resources/Textures/LobbyScreens/supermatter.png.yml new file mode 100644 index 0000000000..dabd6601f7 --- /dev/null +++ b/Resources/Textures/LobbyScreens/supermatter.png.yml @@ -0,0 +1,2 @@ +sample: + filter: true