Fix shuttle arrival visualizer (#35772)
* Fix shuttle arrival visualizer It was at a fixed spot but if the target is rotating it wasn't handled. * hew * Fixes
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@@ -365,8 +365,6 @@ public sealed partial class ShuttleSystem
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_audio.SetGridAudio(audio);
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component.StartupStream = audio?.Entity;
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// TODO: Play previs here for docking arrival.
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// Make sure the map is setup before we leave to avoid pop-in (e.g. parallax).
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EnsureFTLMap();
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return true;
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@@ -450,7 +448,8 @@ public sealed partial class ShuttleSystem
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if (entity.Comp1.VisualizerProto != null)
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{
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comp.VisualizerEntity = SpawnAtPosition(entity.Comp1.VisualizerProto, entity.Comp1.TargetCoordinates);
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comp.VisualizerEntity = SpawnAttachedTo(entity.Comp1.VisualizerProto, entity.Comp1.TargetCoordinates);
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DebugTools.Assert(Transform(comp.VisualizerEntity.Value).ParentUid == entity.Comp1.TargetCoordinates.EntityId);
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var visuals = Comp<FtlVisualizerComponent>(comp.VisualizerEntity.Value);
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visuals.Grid = entity.Owner;
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Dirty(comp.VisualizerEntity.Value, visuals);
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@@ -756,7 +755,7 @@ public sealed partial class ShuttleSystem
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// Set position
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var mapCoordinates = _transform.ToMapCoordinates(config.Coordinates);
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var mapUid = _mapSystem.GetMap(mapCoordinates.MapId);
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_transform.SetCoordinates(shuttle.Owner, shuttle.Comp, new EntityCoordinates(mapUid, mapCoordinates.Position), rotation: config.Angle);
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_transform.SetCoordinates(shuttle.Owner, shuttle.Comp, new EntityCoordinates(mapUid, mapCoordinates.Position), rotation: config.Angle + _transform.GetWorldRotation(config.Coordinates.EntityId));
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// Connect everything
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foreach (var (dockAUid, dockBUid, dockA, dockB) in config.Docks)
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