Sentry turrets - Part 4: The sentry turret and its primary systems (#35123)
* Initial commit * Removed mention of StationAiTurretComponent (for now) * Prep for moving out of draft * Fixing merge conflict * Re-added new net frequencies to AI turrets * Removed turret control content * Removed unintended change * Final tweaks * Fixed incorrect file name * Improvement to fire mode handling * Addressed review comments * Updated how turret wire panel auto-closing is handled * Ranged NPCs no longer waste shots on stunned targets * Fixed bug in tracking broken state * Addressed review comments * Bug fix * Removed unnecessary event call
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@@ -190,6 +190,8 @@
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curve: !type:BoolCurve
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- !type:TargetIsCritCon
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curve: !type:InverseBoolCurve
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- !type:TargetIsStunnedCon
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curve: !type:InverseBoolCurve
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- !type:TurretTargetingCon
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curve: !type:BoolCurve
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- !type:TargetDistanceCon
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