Sentry turrets - Part 4: The sentry turret and its primary systems (#35123)

* Initial commit

* Removed mention of StationAiTurretComponent (for now)

* Prep for moving out of draft

* Fixing merge conflict

* Re-added new net frequencies to AI turrets

* Removed turret control content

* Removed unintended change

* Final tweaks

* Fixed incorrect file name

* Improvement to fire mode handling

* Addressed review comments

* Updated how turret wire panel auto-closing is handled

* Ranged NPCs no longer waste shots on stunned targets

* Fixed bug in tracking broken state

* Addressed review comments

* Bug fix

* Removed unnecessary event call
This commit is contained in:
chromiumboy
2025-03-29 12:55:58 -05:00
committed by GitHub
parent 587afe7598
commit dfd3e36a0a
24 changed files with 1005 additions and 30 deletions

View File

@@ -204,4 +204,25 @@
wires:
- !type:PowerWireAction
- !type:AiInteractWireAction
- !type:AccessWireAction
- !type:AccessWireAction
- type: wireLayout
id: WeaponEnergyTurret
dummyWires: 4
wires:
- !type:PowerWireAction
- !type:PowerWireAction
pulseTimeout: 15
- !type:AiInteractWireAction
- !type:AccessWireAction
- type: wireLayout
id: TurretControls
dummyWires: 2
wires:
- !type:PowerWireAction
- !type:PowerWireAction
pulseTimeout: 15
- !type:AiInteractWireAction
- !type:AccessWireAction