Sentry turrets - Part 4: The sentry turret and its primary systems (#35123)
* Initial commit * Removed mention of StationAiTurretComponent (for now) * Prep for moving out of draft * Fixing merge conflict * Re-added new net frequencies to AI turrets * Removed turret control content * Removed unintended change * Final tweaks * Fixed incorrect file name * Improvement to fire mode handling * Addressed review comments * Updated how turret wire panel auto-closing is handled * Ranged NPCs no longer waste shots on stunned targets * Fixed bug in tracking broken state * Addressed review comments * Bug fix * Removed unnecessary event call
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@@ -204,4 +204,25 @@
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wires:
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- !type:PowerWireAction
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- !type:AiInteractWireAction
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- !type:AccessWireAction
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- !type:AccessWireAction
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- type: wireLayout
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id: WeaponEnergyTurret
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dummyWires: 4
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wires:
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- !type:PowerWireAction
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- !type:PowerWireAction
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pulseTimeout: 15
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- !type:AiInteractWireAction
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- !type:AccessWireAction
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- type: wireLayout
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id: TurretControls
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dummyWires: 2
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wires:
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- !type:PowerWireAction
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- !type:PowerWireAction
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pulseTimeout: 15
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- !type:AiInteractWireAction
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- !type:AccessWireAction
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