Allow fire extinguishers and sprays to push grids you are standing on (#31754)
* allow fire extinguishers and sprays to push grids * add cvar and reduce pushback * EmoGarbage Review - Resolve Conflicts * Ensure grid parenting --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
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@@ -3,14 +3,16 @@ using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Fluids.Components;
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using Content.Server.Gravity;
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using Content.Server.Popups;
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using Content.Shared.CCVar;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids;
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using Content.Shared.Interaction;
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using Content.Shared.Timing;
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using Content.Shared.Vapor;
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using Content.Shared.Chemistry.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Prototypes;
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using System.Numerics;
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@@ -30,6 +32,9 @@ public sealed class SpraySystem : EntitySystem
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[Dependency] private readonly VaporSystem _vapor = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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private float _gridImpulseMultiplier;
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public override void Initialize()
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{
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@@ -37,6 +42,7 @@ public sealed class SpraySystem : EntitySystem
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SubscribeLocalEvent<SprayComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<SprayComponent, UserActivateInWorldEvent>(OnActivateInWorld);
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Subs.CVar(_cfg, CCVars.GridImpulseMultiplier, UpdateGridMassMultiplier, true);
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}
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private void OnActivateInWorld(Entity<SprayComponent> entity, ref UserActivateInWorldEvent args)
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@@ -51,6 +57,11 @@ public sealed class SpraySystem : EntitySystem
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Spray(entity, args.User, targetMapPos);
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}
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private void UpdateGridMassMultiplier(float value)
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{
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_gridImpulseMultiplier = value;
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}
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private void OnAfterInteract(Entity<SprayComponent> entity, ref AfterInteractEvent args)
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{
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if (args.Handled)
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@@ -156,7 +167,21 @@ public sealed class SpraySystem : EntitySystem
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if (TryComp<PhysicsComponent>(user, out var body))
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{
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if (_gravity.IsWeightless(user, body))
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_physics.ApplyLinearImpulse(user, -impulseDirection.Normalized() * entity.Comp.PushbackAmount, body: body);
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{
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// push back the player
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_physics.ApplyLinearImpulse(user, -impulseDirection * entity.Comp.PushbackAmount, body: body);
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}
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else
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{
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// push back the grid the player is standing on
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var userTransform = Transform(user);
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if (userTransform.GridUid == userTransform.ParentUid)
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{
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// apply both linear and angular momentum depending on the player position
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// multiply by a cvar because grid mass is currently extremely small compared to all other masses
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_physics.ApplyLinearImpulse(userTransform.GridUid.Value, -impulseDirection * _gridImpulseMultiplier * entity.Comp.PushbackAmount, userTransform.LocalPosition);
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}
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}
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}
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}
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